yoshiwars
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| Joined: 27 Jul 2009 |
| Total Posts: 216 |
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| 28 Nov 2013 04:45 PM |
| How do I make one of those Guis that appear when hovering a brick or another gui and besides that moves with the mouse? |
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yoshiwars
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| Joined: 27 Jul 2009 |
| Total Posts: 216 |
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REM25
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| Joined: 28 Feb 2010 |
| Total Posts: 3154 |
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| 28 Nov 2013 05:40 PM |
| What? can you explain a bit more? I don't know if you want mouseleave or mouseenter stuff... |
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yoshiwars
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| Joined: 27 Jul 2009 |
| Total Posts: 216 |
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| 28 Nov 2013 05:41 PM |
| I mean when hovering the mouse over a gui/brick. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 28 Nov 2013 05:41 PM |
mouse.Target property clone method (or visible property) text property |
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yoshiwars
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| Joined: 27 Jul 2009 |
| Total Posts: 216 |
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| 28 Nov 2013 05:45 PM |
| Yeah but how can I tell the script to do something when mouse.Target goes over lets say "workspace.Part" |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 28 Nov 2013 05:47 PM |
| if mouse.Target and mouse.Target.Name == "Part" and mouse.Target.Parent == workspace then |
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yoshiwars
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| Joined: 27 Jul 2009 |
| Total Posts: 216 |
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| 28 Nov 2013 06:10 PM |
| I can call mouse just with that or is it a nil value? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 28 Nov 2013 06:14 PM |
| mouse.Target is any object the mouse is over. |
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yoshiwars
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| Joined: 27 Jul 2009 |
| Total Posts: 216 |
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| 28 Nov 2013 06:31 PM |
| works the same way with guis? |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
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| 28 Nov 2013 06:42 PM |
| I would suppose, a mouse target is a mouse target. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 28 Nov 2013 06:43 PM |
| would what work the same with GUIs? |
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