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| 16 May 2009 11:09 PM |
| I have scripted it so that it will hover. It is controlled by the arrow keys and W and S. If anyone would like to test it out, then tell me. The way it moves is quite... unique. |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 16 May 2009 11:25 PM |
| My planes are 90% complete for testing, it's a race!! |
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| 16 May 2009 11:35 PM |
Ya!!
There is one slight problem with my heli now... At first, I made it turn by increasing the RotVelocity of the Engine. This worked. However, it backfired when I increased the size of the engine. When I did so, then heli move much faster in a wider circle.
Now, for the question:
How can I use BodyGyro to get my heli turn sideways counter-clockwise at approximately 10 degrees? |
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| 16 May 2009 11:50 PM |
| Nevermind to my previous question. I got it. |
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| 17 May 2009 12:55 AM |
| Wow that sounds extremely fun to fly! |
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| 17 May 2009 10:56 AM |
| It is. Due to the fact that it can go straight up and down and that it can hover, it makes crash landings obsolete. It's so fun to test at a lage city. |
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MicroUser
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| Joined: 29 Mar 2009 |
| Total Posts: 3601 |
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| 17 May 2009 11:06 AM |
| Nice. I hate planes. (sorry legx) I want to fly it. Pick me!! |
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| 17 May 2009 12:21 PM |
| There. It's ready. Come check out my place. |
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| 17 May 2009 12:41 PM |
| One flaw that I found is that it seems to perform poorly under laggy conditions. |
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MicroUser
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| Joined: 29 Mar 2009 |
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Wyoming
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| 17 May 2009 01:01 PM |
| Nice work on the heli's. One thing I will say though, if you can, try neaten up the left/right turning. It's a little bit fiddly. But other than that (which is a small thing) great work. |
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| 17 May 2009 01:09 PM |
| I have now created a second helicopter. This one is run on velocity instead of BodyPosition. Hopefully, it will function well in laggy situations. |
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| 17 May 2009 01:18 PM |
@MicroUser
.Value is used when you are getting the value of a.. value, such as an IntValue.
IntValue.Value = 0
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XlegoX
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| Joined: 16 Jun 2008 |
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| 17 May 2009 06:31 PM |
http://www.roblox.com/Item.aspx?ID=5883035
My planes are complete =P |
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| 17 May 2009 06:40 PM |
function Yipidoodle(rawr) local duck = "" a = toNumber(rawr) if(a > 5) then duck = "Yip" else error("You are handling this code wrong! Leave NAO!") end return duck end
function CodeBathroom(waitWhat) if(waitWhat == "Whatwait") then local p = "ee!" local c = p return c end end
print(Yipidoodle("Notfive"), CodeBathroom("Whatwait")) -------------------------------------------------------------------- In other words... Yipee!
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| 17 May 2009 06:44 PM |
| wow those planes are amazing! |
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| 17 May 2009 06:45 PM |
@xleg0x
Those planes exactly the way that I thought I'd make them. A button to start. Arrow keys to control. |
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Meelo
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| Joined: 04 Jul 2008 |
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| 17 May 2009 07:29 PM |
| Nu! The invertedness rules! |
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Clone512
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| Joined: 02 Mar 2008 |
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| 18 May 2009 11:24 AM |
| Why art thou speaking in noob? |
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YukiSaga
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| Joined: 17 May 2009 |
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MicroUser
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