machoX5
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| Joined: 14 Sep 2011 |
| Total Posts: 8840 |
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| 26 Nov 2013 05:54 AM |
I'm trying to make it so it will be able to float without falling. But yet if I anchore the object, the velocity won't work.
-The script- [ This is for hopperbin ]
player = script.Parent.Parent.Parent bin = script.Parent enabled = true Amt = 5
function onButton1Down(mouse) if enabled == true then enabled = false if mouse.Target ~= nil then hit = mouse.Target if hit.Name == "TP" or hit.Name == "Parter" then if hit.Name == "TP" and hit.Finder.Value == player.Name or hit.Name == "Parter" and hit.Owner.Value == player.Name then g = Instance.new("Part") c = Instance.new("StringValue") c.Name = "Owner" c.Value = player.Name print("VALUE:" ..c.Value) g.Name = "Parter" c.Parent = g g.FormFactor = 0 g.Size = Vector3.new(1,1,1) g.Velocity = Vector3.new(0, 50, 0) g.Anchored = false g.CanCollide = true
=Fewd i awsom= |
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| 26 Nov 2013 09:09 AM |
"Disregards physics" What about touching things / things touching it? It only disregards moving (Unless you change its position / CFrame, but then you are really just fixing it into another place) |
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| 26 Nov 2013 09:10 AM |
| Oh also, unanchor the part and use a body force |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 26 Nov 2013 10:27 AM |
part = script.Parent BodyForce.force = Vector3.new(0,196.2*part:GetMass(),0)
Maybe this helps ;) |
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| 26 Nov 2013 11:06 AM |
| No it doesn't help that makes it weightless not float up |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 26 Nov 2013 12:35 PM |
'I'm trying to make it so it will be able to float without falling'
Does that say it has to float up? NO! |
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| 26 Nov 2013 01:32 PM |
"I'm trying to make it so it will be able to float without falling." Plus he set the velocity to something that would make the part go up |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 26 Nov 2013 01:37 PM |
| Yes, that means he wants the part to go up with a constant speed, simpel as that! |
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| 26 Nov 2013 01:44 PM |
| Thats not what you did though. You made it stay in one place unless something forced it up. |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 26 Nov 2013 02:58 PM |
| yes i know, I also didn't say I gave the whole script. I only said that those 2 lines may help him... ARE YOU STUPID OR WHAT THAT YOU CAN'T UNDERSTAND THAT IDIOT! NOW SHUT THE HELL UP ABOUT THIS ALREADY!!! |
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| 26 Nov 2013 03:16 PM |
| You get angry easily. Take a chill pill. You didn't help with the 2 lines you posted. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 26 Nov 2013 03:19 PM |
If you're dealing with velocity, of course anchored would not be affected by velocity.
Although, on the contrary, you need to anchor the part to change it's velocity if it is already "moving..." then you set it back to off.
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 27 Nov 2013 12:36 AM |
I dont think you have to anchor the part... scripts for example which use velocity to jump the player in the air dont anchor the characters parts and still its going up...
And scriptural, youre just annoying, a better cure for me would be that youd just go out of this thread... And dude, I werent supposed to help you with those 2 lines, because youre obviously unhelpable xD |
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| 27 Nov 2013 12:51 AM |
It wasn't meant to help me now was it smartass? It was supposed to help op and it didn't. All you ever do is post crap scripts and rage, why don't you just leave? You aren't helpful and don't want help. You have no reason to be here. |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 27 Nov 2013 03:21 PM |
| How do you know it didn't help him? He didn't even reply. Or was that just an argument you made up because you can't come with anything better? xD Just shut the hell up yourself and go away. Basing your argumentation on stuff you don't even know is the worst you can do. Get the hell out idiot! |
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chicka123
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| Joined: 05 Jul 2008 |
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| 27 Nov 2013 03:24 PM |
| sycips, please stop acting like a 12 year old snob. |
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| 27 Nov 2013 05:18 PM |
I couldn't come up with something better? I posted the same thing (Without providing the code, and your code didn't do what he wanted but at least implied to use bodyforce) right before you posted. |
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| 27 Nov 2013 05:21 PM |
| Use a BodyPosition object. :) |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 28 Nov 2013 02:08 AM |
| But Scriptural, if i did the exact same thing as you, but you only didn't give the code, then what the hack is your problem? how did I not help and you did if we did the same thing? |
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qrrrq
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| Joined: 27 Jan 2013 |
| Total Posts: 1252 |
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| 28 Nov 2013 02:10 AM |
I love how Agent is the only one who helped the OP.
#GoodGuyAgent |
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| 28 Nov 2013 02:12 AM |
@sycips & Scriptural
You both get out. Stop bringing fights where ever you go. From the op's problem is finished, then there's another problem that has been created. |
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| 28 Nov 2013 06:18 AM |
@Izz He starts every problem by acting like a stuck up know it all.
And you didn't help because what you posted was already said. |
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sycips
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| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
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| 28 Nov 2013 10:46 AM |
Excuse me for going into a 'fight' with Scriptural.
Yes, I didn't know the op wanted that... I didn't understand the question, so I gave wrong help, I'm sorry for that...
Scriptural, You're still a jackass and you'll always be. The fact that you posted 'earlier' doesn't mean I didn't help... I just gave the same help (in a different way btw).
I'll get out of this thread now, unless scriptural keeps offending me! I'm good in general, but I don't like being offended and I won't take it if such a baby as him is saying stuff like 'You're scripts are rubbish'!
Again, I'm sorry if some posters/readers read all this. I didn't mean to annoy anyone D:
~sycips~ |
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mic144
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| Joined: 14 Oct 2009 |
| Total Posts: 1598 |
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| 28 Nov 2013 10:50 AM |
woot forum fight!! EVERYONE GATHER AROUND A CIRCLE AND LET THE GRAMMAR FEST BEGIN!
-- $$ Get on my level, here use this ladder. Don't fall down on the way up! $$ -- |
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