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| 25 Nov 2013 08:51 PM |
Ideas for Indigo:
-WIJ spawns outside the base, somewhere around the cave to the left of the base, or at the waterfall, in a little bunker so they can't be spawnkilled either -Remove the rock in front of the raider base so spawncamping isn't as easy/simple -Reactor time goes up to about 5 minutes -Faster recapture time for WIJ for the reactor
-On the topic of guns at UAF being removed, the gun system comes back, but in return, WIJ gives UAF a complimentary non-OP gun of their choosing to begin with (i.e. B55, SKP, etc)
Ideas for Sapphire:
-Terminal time moves down to 1000-1200ish -Anti-regen for the vehicles (so no-one can spam it) -As stated previously, gun leveling system comes back -UAF's cave passage is removed in return for raider cliff passage removed -Remove the part of the raider bridge that a hole opens up in -- UAF's bridge can fit 2 vehicles next to each other, raider bridge should also
I tried to make this as non-biased as possible, post suggestions for either side for me to add for v2. |
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DarkManre
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| Joined: 04 Dec 2009 |
| Total Posts: 268 |
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| 25 Nov 2013 08:53 PM |
| The problem with WIJ spawning outside of their base is that they can't access the armory without stacking in or destroying the garage. |
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Kyrosoid
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| 25 Nov 2013 08:54 PM |
@Manre Right, sorry, forgot to mention that in the makeshift 'bunker', there'd be a mini-armory like the armory in the raider base along with a shield charger. |
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Kyrosoid
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| Joined: 02 Aug 2013 |
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| 25 Nov 2013 08:55 PM |
| sentinels get to get 15% shield without the gamepass |
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| 25 Nov 2013 08:56 PM |
@Kyro Not everyone's a STL+? |
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cashpop
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| 25 Nov 2013 08:56 PM |
When the reactor is armed, we spawn outside, but the garage stays open until the reactor is stabilized.
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| 25 Nov 2013 08:58 PM |
@Cash Good idea, I'll add that to v2. |
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Kyrosoid
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| 25 Nov 2013 09:00 PM |
| not my point , sentinel's get 15% shield. and they are the good ppl of wij |
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| 25 Nov 2013 09:03 PM |
| being protected against 3 direct hits sure is a game changer |
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| 25 Nov 2013 09:03 PM |
@kyro Oh, that's what you meant. Personally, I don't think of that much as a problem because it wastes time coming from spawn>armory. I skip the trip and YOLO it. Other than that, I don't see a solution to it, especially because this list is in UAF's favor a bit. |
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| 25 Nov 2013 09:11 PM |
Indigo is amazing just the way it is'!!
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| 25 Nov 2013 09:12 PM |
@Noel Both sides complain of unfairness, so I'm trying to make it fair for both sides to stop complaining. |
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nahom007
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| 25 Nov 2013 09:15 PM |
i like most of your ideas, especially the one about the raider bridge at sapphire
i hate having to readjust my car every time i know i'm going to hit that hole
but i'm against UAF getting to pick their weapons at indigo, we're stuck with one weapon without choice, same should go for them, maybe a W17. |
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| 25 Nov 2013 09:18 PM |
@Nahom Yeah, now that I think about that, it's a little OP. It's just because of the complaints of the unfair guns. I'll revise it in v2. |
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| 25 Nov 2013 09:19 PM |
| Then let's lower the terminal to 1:30 minutes. Or 1:15 |
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| 25 Nov 2013 09:22 PM |
@Nahom With the time it takes to recapture the terminal, they'd just have to guard it for like 30 seconds. so no. |
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nahom007
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| 25 Nov 2013 09:22 PM |
"Then let's lower the terminal to 1:30 minutes. Or 1:15"
alright, then let's keep the cooldown time the same, the time for the garage to close back up the same, but make it so that they can only raid on a full moon |
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| 25 Nov 2013 09:43 PM |
B3 surprised only 1 UAF's responded |
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| 25 Nov 2013 09:49 PM |
| can the 1 gun the raiders get be a B55 |
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| 25 Nov 2013 10:02 PM |
@Neo personally I despise the B55 with a passion. |
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