Rikuren
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| Joined: 06 Aug 2011 |
| Total Posts: 194 |
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| 25 Nov 2013 04:19 PM |
| I'm welding a part that's created in the area I click. I want it to weld to unanchored objects such as a character. Whenever the part created and the mouse.target are welded, the target gets flung somewhere. Any solutions ? |
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Rikuren
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| Joined: 06 Aug 2011 |
| Total Posts: 194 |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 25 Nov 2013 04:51 PM |
Mouse.Target? I'm not sure what that is, although I'd recommend Mouse.hit.p
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Nov 2013 04:51 PM |
| Make the part cancollide false?? |
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drahsid5
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| Joined: 13 May 2011 |
| Total Posts: 3937 |
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| 25 Nov 2013 04:54 PM |
if its unanchored, then it might fall.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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