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Re: How to make a floating object?

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Wolater is not online. Wolater
Joined: 06 Mar 2011
Total Posts: 2786
24 Nov 2013 11:37 PM
BodyGyro? RocketPropulsion? Bodyposition? :C
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RaiderOfCookies is not online. RaiderOfCookies
Joined: 24 Jan 2013
Total Posts: 189
24 Nov 2013 11:40 PM
Umm you could anchor it in mid air lol
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
24 Nov 2013 11:41 PM
BodyForce is what I use
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Wolater is not online. Wolater
Joined: 06 Mar 2011
Total Posts: 2786
24 Nov 2013 11:42 PM
Example of a script?


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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
24 Nov 2013 11:44 PM
It depends what you mean by floating.
Locked into a single position? BodyPosition.
Locked into a single rotation? BodyGyro.
Unaffected by gravity? BodyForce.
BTW, all of these are readily accessible on the wiki.

~ Oh, I'm sorry, did I break your concentration? ~
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Wolater is not online. Wolater
Joined: 06 Mar 2011
Total Posts: 2786
24 Nov 2013 11:46 PM
I mean it goes up into the air, until it reaches a certain position in the air. Then, you can jump on to it, and the brick will rotate. Not just stay.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
24 Nov 2013 11:48 PM
So BodyPosition then.

~ Oh, I'm sorry, did I break your concentration? ~
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Wolater is not online. Wolater
Joined: 06 Mar 2011
Total Posts: 2786
24 Nov 2013 11:51 PM
local p = Instance.new("Part", game.Workspace)
p.Position = Vector3.new(20,20,20)
p.Size = Vector3.new(5,5,5)
local bp = Instance.new("BodyPosition", p)
p.BodyPosition.position = Vector3.new(10,20,10)


It will just stay on the ground.
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pancakeguy78 is not online. pancakeguy78
Joined: 26 Jan 2013
Total Posts: 25
24 Nov 2013 11:55 PM
I not here just to ask about the floating object but also how to even script I'm completely clueless when it comes to scripting so if someone could arrange a meeting time on a game to discuss this that would be wonderful. :)
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pancakeguy78 is not online. pancakeguy78
Joined: 26 Jan 2013
Total Posts: 25
24 Nov 2013 11:55 PM
*I'm*
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