Wolater
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| Joined: 06 Mar 2011 |
| Total Posts: 2786 |
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| 24 Nov 2013 11:37 PM |
| BodyGyro? RocketPropulsion? Bodyposition? :C |
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| 24 Nov 2013 11:40 PM |
| Umm you could anchor it in mid air lol |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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Wolater
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| Joined: 06 Mar 2011 |
| Total Posts: 2786 |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 24 Nov 2013 11:44 PM |
It depends what you mean by floating. Locked into a single position? BodyPosition. Locked into a single rotation? BodyGyro. Unaffected by gravity? BodyForce. BTW, all of these are readily accessible on the wiki.
~ Oh, I'm sorry, did I break your concentration? ~ |
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Wolater
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| Joined: 06 Mar 2011 |
| Total Posts: 2786 |
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| 24 Nov 2013 11:46 PM |
| I mean it goes up into the air, until it reaches a certain position in the air. Then, you can jump on to it, and the brick will rotate. Not just stay. |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 24 Nov 2013 11:48 PM |
So BodyPosition then.
~ Oh, I'm sorry, did I break your concentration? ~ |
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Wolater
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| Joined: 06 Mar 2011 |
| Total Posts: 2786 |
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| 24 Nov 2013 11:51 PM |
local p = Instance.new("Part", game.Workspace) p.Position = Vector3.new(20,20,20) p.Size = Vector3.new(5,5,5) local bp = Instance.new("BodyPosition", p) p.BodyPosition.position = Vector3.new(10,20,10)
It will just stay on the ground. |
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| 24 Nov 2013 11:55 PM |
| I not here just to ask about the floating object but also how to even script I'm completely clueless when it comes to scripting so if someone could arrange a meeting time on a game to discuss this that would be wonderful. :) |
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