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| 23 Nov 2013 01:43 PM |
I made some code that wraps text around multiple surfaces. It crawls and loops around.
imgur ywFBkky
What have you guys made / What do you want to make? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Nov 2013 01:45 PM |
| Holy crap those things are actually super useful now that I think of it |
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| 23 Nov 2013 01:47 PM |
| Am I the only one that didn't know that these existed? |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Nov 2013 01:58 PM |
ogm my face is melting.
That is pretty fricken useful. I could see better looking controls for a plane simulator or for a train sim. |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 23 Nov 2013 02:10 PM |
| I thought they stated in the blog, this wasn't something they would work on. Well, I guess they are anyways, and I am glad they are. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Nov 2013 02:11 PM |
And we could make an actual computer c; (Well, I mean more actual)
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 23 Nov 2013 02:14 PM |
| No more brick interfaces with nob decals o3o Those decals can just go back to their decorative purposes where they belong. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Nov 2013 02:15 PM |
| Are billboardGUIs and suraceGUIs rotatable |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 23 Nov 2013 02:15 PM |
| ^Computer + HttpService you mean?^ |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 23 Nov 2013 02:23 PM |
"Are billboardGUIs and suraceGUIs rotatable"
yes |
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| 23 Nov 2013 02:25 PM |
Pretty cool, the first thing I'd probably use them for is some kind of Hiscores board. Beyond that I'm sure I can find some cool applications for this. c:
~The alpaca of the acting world. |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 23 Nov 2013 04:10 PM |
SAO interface pl0x? ComputerCraft monitors pl0x?
- As, tiem for dez akrinul. |
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YEGGOR
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| Joined: 02 Apr 2013 |
| Total Posts: 1150 |
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| 23 Nov 2013 04:12 PM |
| i made the eight game from the stanley parable |
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| 23 Nov 2013 04:13 PM |
SAO interface would be cooooool.
~The alpaca of the acting world. |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 23 Nov 2013 04:33 PM |
| borderlands style interface |
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| 23 Nov 2013 05:22 PM |
| Can we change texture transparency on ImageLabels? Is the "Decals on transparent bricks render with incorrect depth" bug fixed? |
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| 23 Nov 2013 10:57 PM |
"Is the "Decals on transparent bricks render with incorrect depth" bug fixed? "
Along with the other ocean of image bugs?(And hopefully support for normal maps?) |
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| 24 Nov 2013 01:02 AM |
"Can we change texture transparency on ImageLabels? Is the "Decals on transparent bricks render with incorrect depth" bug fixed?"
No and no. Also there's occasionally Z-fighting on the surfaceguis, but I imagine fixing that will be high priority. |
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| 24 Nov 2013 04:48 AM |
| Now oysi can make a real security camera with better graphics than what it looks at has in reality. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 24 Nov 2013 04:50 AM |
TODO: particle effects with rotatoes and surface guis
(well.. more like water particle effects, but you get my point) |
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