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| 21 Nov 2013 08:12 PM |
This is a re-post.
People try to judge battles by getting the best members into "final battles" In real wars, do you see the generals fighting? No, they send in soldiers.
Groups should have 3 final battles. Common, Elites, and Officers.
The low-ranks, mid-ranks, the basic soldiers are selected to fight.
Elites are the most skilled soldiers.
Officers, they pick good fighting officers.
Best 2/3 wins This ensures it is not won by trying to get the best of the best crammed in one small team. Also if someone has 40K kos and a bloxxer badge, it is apparent they are not a "common" soldier |
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| 21 Nov 2013 08:18 PM |
| Would be a better way to solve these wars based on the group as a whole, not just 8 people. |
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SatansGun
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| 21 Nov 2013 08:20 PM |
| you realize half of WIJST is sentinels right |
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| 21 Nov 2013 08:40 PM |
Then find some who are not in WIJST
It is based on 1) The common soldier 2) The ELITE 3) The HRs |
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Viexl
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| 21 Nov 2013 08:43 PM |
| Why haven't we done this sooner? |
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dudeshark
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| 21 Nov 2013 08:55 PM |
| Who's to say that they won't place some of their better fighting higher ups in a lower position for that one day of fighting and then claim that they were "promoted" for creaming the non-trained soldiers in the final battle? |
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| 21 Nov 2013 08:58 PM |
| Then there's an issue of them using alts. There's too many flaws and too many people we can't trust. The system we have now is fine, maybe add three "final battles" and best out of three wins or something, but not seperate them by ranks. "United We Stand, Divided We Fall," if groups are going to fight they should do so side by side, not seperated by ranks. Besides without an experienced higher ranking officer there then the low ranks will run around aimlessly and get very little accomplished not to mention not gain anything from the experience. An attack force cannot lead without a leader and a leader is generally a higher ranking officer. |
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thepizz
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| 21 Nov 2013 09:04 PM |
| Then when they are caughy, which you know they will be, they are hayed by the clsn community for their stupidity and foolishness. |
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rrytry
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thepizz
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thepizz
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| 21 Nov 2013 09:07 PM |
hated* clan* Phones are hard to type on:/ |
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dudeshark
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| 21 Nov 2013 09:45 PM |
rry, the problem wih that though is that they'd know each other's strong players. And I know a few people, myself included that only go all out in FBs so that people underestimate me. Also, people could just suck it up during the tournament on purpose to rekt the easy bracket. Also, 1v1s aren't what a lot of clans chose their team from. Teamwork is key to any FB. |
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| 22 Nov 2013 01:55 PM |
| OR, you could be realistic and have ALL wars be based on endurance, in real life, wins don't count, whoever lasts counts |
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Inversus
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| 22 Nov 2013 01:56 PM |
"Also if someone has 40K kos and a bloxxer badge, it is apparent they are not a "common" soldier"
lol I was with you until you said that
pǝʇɹǝʌuI |
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Limitex
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| 22 Nov 2013 02:09 PM |
| But the elites are also either common soldiers or HRs in the main group, so they could fight twice. |
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Mordaux
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| 22 Nov 2013 02:18 PM |
Why not have it like..
A. make a system that will randomly pick low ranks, Like a drawing (to prevent rigged fights)
B. the opposing team can choose which officers fight
C. The group uses their elites same as always |
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dudeshark
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| 22 Nov 2013 04:53 PM |
Bob, RL wars=\= roblox wars And there is other ways of ending them like killing the leader if it's a dictatorship. That is what FBs simulate (why leaders are supposed to fight with the elites) In fact, even the raid wins thing is false, it's more like who can capture and maintain the most land/bases. Which is what raid wins simulate. |
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| 22 Nov 2013 05:18 PM |
Endurance isn't real life. Wins is everything. If you get a lot of good wins, you win the war. If you hold out....you end up with WWI.
This system can be perfected. |
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