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| 20 Nov 2013 05:31 PM |
Out of all the major updates, there has been only one (that I can see of) update to the character, that being the animation update.
I think some more customization for the 'body' area of your avatar would be nice.
EX: More heads, etc.
Maybe the ability to buy 'glowing parts' for your avatar.
Head size?
Character TEXTURES? (For if you'r avatar looks like a robot and you want a 'rusty' look to it)
Fine tuning body colors.
Ability to buy more 'color palettes' (for like, maybe 20 robux)
Rainbow colors......etc etc etc.
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| 20 Nov 2013 05:33 PM |
Most of the heads we have don't fit with hats, which is what makes most users not get them.
Glowing parts might be cool, but it depends on how they're done.
Head size is an insta nope.
Eh, sure
Give us RGB.
Just give us free RGB.
We only need RGB. |
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| 20 Nov 2013 05:40 PM |
I see your reason.
I still think rainbows would be nice though. |
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| 20 Nov 2013 05:40 PM |
Why does everybody want rgb and what is rgb o3o |
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| 20 Nov 2013 05:44 PM |
| I think it means 'Red Green Blue'? |
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Klink46
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| Joined: 04 Jul 2012 |
| Total Posts: 3043 |
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| 20 Nov 2013 05:59 PM |
I like the textures idea.
Do you understand? |
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Cahier
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| Joined: 20 Jul 2010 |
| Total Posts: 1796 |
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| 20 Nov 2013 06:07 PM |
| To go along with the ''glowing parts'' idea we'd have to be careful of this. I'd assume that with the glowing would come [no matter how bright] flashing and color changing body parts (darker to light shades etc or from red to blue and blue to green etc). These flashes of light or light AND color in certain patterns can and do cause eye sores, headaches, seizures, etc. Not saying that these will be added, BUT if they were administrators would have to be severely careful of these when making and releasing them to the community. |
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| 20 Nov 2013 06:10 PM |
| theres already alot of colors. why limit it to 3? |
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| 20 Nov 2013 06:10 PM |
RGB refers to the Red Green Blue color system. You mix red, green, and blue to get the color you want. It's 0-255 RGB, where 0,255,0 would be green, 255,0,0 would be red, and 0,0,255 would be blue. It's way easier to use than the current system, and allows a lot more colors. |
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Cahier
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| Joined: 20 Jul 2010 |
| Total Posts: 1796 |
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| 20 Nov 2013 06:22 PM |
| An easier way to put it is... 255 colors times 3... compared to our current i think.. 30 something... |
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Cahier
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| Joined: 20 Jul 2010 |
| Total Posts: 1796 |
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| 20 Nov 2013 06:23 PM |
| i just counted.. i was WAY off XD but still... that'd give us TONS more :l |
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| 20 Nov 2013 06:23 PM |
You mean
255*255*255
That's a lot more than 255*3 |
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Cahier
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| Joined: 20 Jul 2010 |
| Total Posts: 1796 |
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| 20 Nov 2013 06:45 PM |
| Yes, that's what I meant.... I'm not thinking straight :l |
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| 20 Nov 2013 06:54 PM |
| I like that RGB system, seems better than what I had put. |
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Cahier
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| Joined: 20 Jul 2010 |
| Total Posts: 1796 |
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| 20 Nov 2013 07:04 PM |
| If we go with RGB, we'd also need hue etc for lighter and darker variations since most people cant find the colors they actually want just by adjusting these numbers. This way if they want a certain color they can go to the color pallet on paint and copy the values of the color(s) and put them into their character. |
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| 20 Nov 2013 07:12 PM |
The hue bar could also go with the 'glowing parts'
Maybe a 'brightness meter' would be more appropriate.
And about glowing parts. I agree about the whole cautious thing.
I don't think ROBLOX is ready for 'flashing parts' although. |
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| 20 Nov 2013 07:50 PM |
| Glowing > ruins dark, horror, suspense games. |
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| 20 Nov 2013 07:54 PM |
How about....Users can toggle glowing player parts in the game options?
I know that would probably take some time, but.... |
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| 20 Nov 2013 08:13 PM |
| One last bump for the day. |
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| 20 Nov 2013 08:14 PM |
RGB and Glowing Parts
Support. |
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Restic
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| Joined: 22 Nov 2012 |
| Total Posts: 225 |
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| 20 Nov 2013 09:27 PM |
| People would take advantage of glowing parts for games like Apoc. Rising if they could. |
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| 20 Nov 2013 10:16 PM |
| Like I said above, maybe if it was possible for users to toggle glowing character parts in the game menu. Rendering them normal parts. |
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