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| 20 Nov 2013 09:36 AM |
Everything can be tested here: http://www.roblox.com/OUTPOST-place?id=121392507
Tamuramu and I have been coming up with ideas on how to keep people raiding and defending our new Galaxy Sector Project. We come up the solution of Leveling up and unlocking new guns. This worked well but was not very innovating. The idea of killing enemies leveling up and getting new guns would get stale. We wanted to make our base more competitive.
SillyIego introduce the idea of Callsigns. Call signs are emblems that you equip to your character. When you kill an enemy your call sign and name will appear on their screen. There will be many ways to unlock call signs. Here is an example one. S.S.D.D is unlocked by leveling up.
We think this idea will allow for more play time and a chance for a competitive experience. This feature is still in Alpha and Callsigns don’t save. Also there is 20+ to unlock so far.
Under one Goddess: Be a member of TSU
The Avenger: Avenge 10 fallen teammates
30 something: Get 10 long shots
Stop moving: Heal a total of 500 using the Medigel
Respawn: Die 10 times
and so much more.
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| 20 Nov 2013 09:46 AM |
k.
-Prosperity : roblox.com/My/Groups.aspx?gid=985273 [ xF = lexusofemperor ] |
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weaponise
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| Joined: 05 Oct 2013 |
| Total Posts: 1696 |
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| 20 Nov 2013 09:56 AM |
| so achievement badges like mb used to do |
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| 20 Nov 2013 09:59 AM |
got kicked for asking why the terminal was above our spawn
but ya a good base |
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| 20 Nov 2013 10:04 AM |
weaponise,
But theirs was gross and did not work how Ours do. |
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weaponise
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| Joined: 05 Oct 2013 |
| Total Posts: 1696 |
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| 20 Nov 2013 10:06 AM |
| yours doesn't even work yet lol |
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Voile
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| Joined: 19 Dec 2011 |
| Total Posts: 7598 |
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| 20 Nov 2013 10:07 AM |
weaponise, If by able to unlock new call signs and equip them and they display on the person's screen you killed means it is not working. Then I guess it is not working pretty well. |
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weaponise
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| Joined: 05 Oct 2013 |
| Total Posts: 1696 |
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| 20 Nov 2013 10:09 AM |
| I can change 1 setting in the script and they'll save. They don't save because everything is just for testing and feedback purposes. |
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weaponise
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| Joined: 05 Oct 2013 |
| Total Posts: 1696 |
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| 20 Nov 2013 10:11 AM |
| add a special script for me so i can throw those things that batman throws at the bad guys |
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Exonical
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| Joined: 18 Feb 2010 |
| Total Posts: 16490 |
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| 20 Nov 2013 10:12 AM |
i declare that to be a complete copy of battlefield.
♜ Police Bells and Church Sirens ♜ |
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| 20 Nov 2013 10:30 AM |
| Sounds A Lot Like A FPS Game I Hear Often |
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| 20 Nov 2013 11:11 AM |
| The gameplay is a mixed between BF CoD and Planetside 2 |
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| 20 Nov 2013 11:12 AM |
Basically it'll be a normal fsp
which seems legit for most reasons.
I'm Bane. ( ° ͜ʖ °) |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 20 Nov 2013 11:16 AM |
| innovation!: claim that your clan is innovative and that other clan's forts are bad while your team spawns with direct access to the terminal |
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| 20 Nov 2013 11:34 AM |
Altair55,
What are you doing to up the standard when raiding/defending outpost. Cause it sounds to me like you're just h8ing. |
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| 20 Nov 2013 11:39 AM |
tl;dr pls
~Ninjasamuraiux, Commander of Crossed Guns |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 20 Nov 2013 11:41 AM |
| i'm making a resource system so that raiders can't just zerg the base and expect a victory and so that defenders can't just turtle the base and expect a victory. i'm posting a link on the forums of what i have so far (not much to be honest but it's a start, just got the guis working) |
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| 20 Nov 2013 03:45 PM |
Altair, I asked him why the terminal was right over our spawn:
"bloody stop asking questions" "sorry sir, my deepest apologies for asking a question about a new base" ":kick bloody" |
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