takecover
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| Joined: 19 Jun 2009 |
| Total Posts: 407 |
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| 20 Nov 2013 10:28 AM |
-- Copy script
function P_Added(Player) function c(cha) script.LFP:clone().Parent = cha end Player.CharacterAdded:connect(c) end game.Players.PlayerAdded:connect(P_Added)
-- LFP
local plr = Game:GetService("Players").LocalPlayer plr.CameraMode = Enum.CameraMode.LockFirstPerson |
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takecover
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| Joined: 19 Jun 2009 |
| Total Posts: 407 |
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| 20 Nov 2013 10:41 AM |
Game.Players.PlayerAdded:connect(function(P) P.CharacterAdded:connect(function(C) print(C.Name) end) end) |
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takecover
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| Joined: 19 Jun 2009 |
| Total Posts: 407 |
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| 20 Nov 2013 11:11 AM |
| Umm, Why did you post that? |
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takecover
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| Joined: 19 Jun 2009 |
| Total Posts: 407 |
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| 20 Nov 2013 11:35 AM |
Try adding wait(0.03) under the connection line Or even better repeat wait(0.03) until PlayerObject.Character ~= nil |
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