Adam2090
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| Joined: 19 Jul 2010 |
| Total Posts: 889 |
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| 19 Nov 2013 07:51 PM |
This is the script I used, it was given to me by someone a few minutes ago, I can't remember their name. Anyway:
game.Players.PlayerRemoving:connect(function(player) player:SaveInstance("Tools", player.Backpack) end)
game.Players.PlayerAdded:connect(function(plr) for _,n in pairs(plr:LoadInstance("Tools")) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end)
There are no errors in output or anything like that. It doesn't save tools after a player leaves and enters.
Electrus Imperium shall prevail! |
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Adam2090
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| Joined: 19 Jul 2010 |
| Total Posts: 889 |
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| 19 Nov 2013 07:54 PM |
b
Electrus Imperium shall prevail! |
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| 19 Nov 2013 07:56 PM |
I made a mistake. Sorry. Try this.
game.Players.PlayerRemoving:connect(function(player) player:SaveInstance("Tools", player.Backpack) end)
game.Players.PlayerAdded:connect(function(plr) for _,n in pairs(plr:LoadInstance("Tools"):GetChildren()) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end)
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 07:57 PM |
for i,v in pairs(player.Backpack:GetChildren()) do i = i + 1 player:SaveInstance("Tools"..i,v) end |
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| 19 Nov 2013 07:58 PM |
Crouton why would you do that? Why? There is no reason... |
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Adam2090
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| Joined: 19 Jul 2010 |
| Total Posts: 889 |
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| 19 Nov 2013 08:00 PM |
@not Line 7 do expected near 'n'
Electrus Imperium shall prevail! |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:01 PM |
tab = {}
game.Players.PlayerRemoving:connect(function(player) for i,v in pairs(player.Backpack:GetChildren()) do i = i + 1 table.insert(tab,i) player:SaveInstance("Tools"..i,v) end end)
game.Players.PlayerAdded:connect(function(plr) for l = 1,#tab do n = player:LoadInstance("Tools"..i) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:02 PM |
| I forgot to read to your whole script im tired. Anyway if theres no minor errors mine should work. |
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| 19 Nov 2013 08:03 PM |
Crouton that wouldn't work unless you saved tab to the player also.
Another stupid mistake.
game.Players.PlayerRemoving:connect(function(player) player:SaveInstance("Tools", player.Backpack) end)
game.Players.PlayerAdded:connect(function(plr) for _,n in pairs(plr:LoadInstance("Tools"):GetChildren()) do n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 19 Nov 2013 08:03 PM |
-- Umg I'll just rewrite the script. JSON may not work with Instances. Never tried. Better to just ignore this, actually.
Util = assert(LoadLibrary("RbxUtility"))
game.Players.PlayerAdded:connect(function(plr) for _,tool in pairs(Util.DecodeJSON(plr:LoadString("Tools"))) do tool:clone().Parent = plr.Backpack -- May not work. tool:clone().Parent = plr.StarterGear -- May not work. end
plr.Backpack.ChildAdded:connect(function() local tools = Utils.EncodeJSON(plr.Backpack:GetChildren()) if player then plr:WaitForDataReady() plr:SaveString("Tools", tools) end end) end) |
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| 19 Nov 2013 08:06 PM |
Why do you both feel the need to rewrite my script...
There was just two stupid errors in it.(Or more.)
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:10 PM |
True
tab = {}
game.Players.PlayerRemoving:connect(function(player) for i,v in pairs(player.Backpack:GetChildren()) do i = i + 1 table.insert(tab,i) player:SaveInstance("Tools"..i,v) end crouton04 = setmetatable({},_G.tab) strin = unpack(crouton04) player:SaveString("str",strin) end)
game.Players.PlayerAdded:connect(function(plr) tab = player:LoadString("str") for l = 1,#tab do n = player:LoadInstance("Tools"..i) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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Adam2090
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| Joined: 19 Jul 2010 |
| Total Posts: 889 |
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| 19 Nov 2013 08:10 PM |
I tried all of the submitted codes and none of them seemed to work.
Electrus Imperium shall prevail! |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:10 PM |
| That probably doesnt work, i'm very tired. |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:11 PM |
| Lol forgot to WaitForDataReady() |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:12 PM |
tab = {}
game.Players.PlayerRemoving:connect(function(player) plr:WaitForDataReady() for i,v in pairs(player.Backpack:GetChildren()) do i = i + 1 table.insert(tab,i) player:SaveInstance("Tools"..i,v) end crouton04 = setmetatable({},_G.tab) strin = unpack(crouton04) player:SaveString("str",strin) end)
game.Players.PlayerAdded:connect(function(plr) plr:WaitForDataReady() tab = player:LoadString("str") for l = 1,#tab do n = player:LoadInstance("Tools"..i) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:13 PM |
tab = {}
game.Players.PlayerRemoving:connect(function(player) plr:WaitForDataReady() for i,v in pairs(player.Backpack:GetChildren()) do i = i + 1 table.insert(tab,i) player:SaveInstance("Tools"..i,v) end crouton04 = setmetatable({},_G.tab) strin = unpack(crouton04) player:SaveString("str",strin) end)
game.Players.PlayerAdded:connect(function(plr) plr:WaitForDataReady() tab = {player:LoadString("str")} for l = 1,#tab do n = player:LoadInstance("Tools"..i) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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| 19 Nov 2013 08:14 PM |
game.Players.PlayerRemoving:connect(function(player) player:SaveInstance("Tools", player.Backpack) end)
game.Players.PlayerAdded:connect(function(plr) plr:WaitForDataReady() for _,n in pairs(plr:LoadInstance("Tools"):GetChildren()) do n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 19 Nov 2013 08:14 PM |
| anyway my script is very inefficient for this perpose but could be used for something more complicated. |
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crouton04
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| Joined: 07 Jul 2010 |
| Total Posts: 4459 |
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| 20 Nov 2013 02:31 PM |
tab = {}
game.Players.PlayerRemoving:connect(function(player) plr:WaitForDataReady() for i,v in pairs(player.Backpack:GetChildren()) do i = i + 1 table.insert(tab,i) player:SaveInstance("Tools"..i,v) end crouton04 = setmetatable({},tab) strin = unpack(crouton04) player:SaveString("str",strin) end)
game.Players.PlayerAdded:connect(function(plr) plr:WaitForDataReady() tab = {player:LoadString("str")} for l = 1,#tab do n = player:LoadInstance("Tools"..i) n:Clone().Parent = plr.StarterGear n:Clone().Parent = plr.Backpack end end) |
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