thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 19 Nov 2013 07:52 PM |
what if the damage of a gun was set to a negative amount?
healing gun? |
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chaos1975
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| Joined: 29 Mar 2012 |
| Total Posts: 165 |
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l1man1nre
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| Joined: 18 Nov 2013 |
| Total Posts: 61 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 19 Nov 2013 07:53 PM |
| not as cool as stroudie guns, but still interesting |
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| 19 Nov 2013 07:58 PM |
| Posting here to save idea. |
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| 19 Nov 2013 07:58 PM |
brilliant
"I ain't even mad" |
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| 19 Nov 2013 07:58 PM |
It's kinda been done in hivecore :L MediGel.
--//: Raven |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 19 Nov 2013 08:01 PM |
not like medkit
but shooting someone and it will heal them instead of damage
like
player.health = player.health - damage
damage = - 10
so every shot will add 10 health?? |
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Azuc
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| Joined: 11 Sep 2012 |
| Total Posts: 8419 |
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| 19 Nov 2013 08:02 PM |
doing this now
-[ BWE 4iC Director Of War/Elites Azuc ]- |
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Chris1085
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| Joined: 17 Aug 2012 |
| Total Posts: 2870 |
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| 19 Nov 2013 08:02 PM |
"about to kill raider with 1% left" "lags and get wrong gun and heals raider" "facepalm"
Anyways, I would like this. |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 19 Nov 2013 08:03 PM |
| my face when i've been waiting for a method to do a healing gun and this would probably work fine |
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| 19 Nov 2013 08:03 PM |
i used this before
~Vizier of Terbium |
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| 19 Nov 2013 08:06 PM |
TF2 MEDIC!
MEEEEEEEEEEEEEEEEEEEEEEEDIIIIIIIIIIIIIIIIIIIIIIIIIC!
GO GO GO! |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 19 Nov 2013 08:13 PM |
this would be fun
and with limited ammo, you would only have limited heals
cant do this now bc on phone and comp broken |
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| 19 Nov 2013 08:13 PM |
>and with limited ammo, you would only have limited heals
but
but
smo medigun
[Basically, run.] |
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| 19 Nov 2013 08:14 PM |
| VAK has a "medi-gun" already...late. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 19 Nov 2013 08:14 PM |
smo heal is autoaim with limited range
unlimited range, limited ammo, not auto aim |
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L9000
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| Joined: 16 Jan 2009 |
| Total Posts: 3921 |
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chimo88
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| Joined: 20 Aug 2008 |
| Total Posts: 2051 |
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| 19 Nov 2013 08:17 PM |
| Already done by UMOA, but I was so impressed when I saw it xD |
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| 20 Nov 2013 02:14 PM |
HiveCore did this so long ago xD.
--//: Raven |
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6flyguy6
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| Joined: 23 Jun 2008 |
| Total Posts: 3539 |
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| 20 Nov 2013 02:15 PM |
ive thought of this
never tried |
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Evess
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| Joined: 27 May 2012 |
| Total Posts: 25583 |
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| 20 Nov 2013 02:15 PM |
wow i'm impressed by the amoun-
actually i don't feel like getting reported today |
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| 20 Nov 2013 02:16 PM |
Also instead of making the damage rate -10
you could change the damage function to add instead of subtract
#Logic
--//: Raven |
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