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Re: Brick Density [Idea]

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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
15 Nov 2013 05:58 AM
o yis
Under brick properties, there would be "Density" and under it, a checkbox "Custom"
If "Custom" is checked, you can choose the density, e.g, a small brick having a great density, etc.

If its not checked, it have the normal default density, like when you resize a brick really big, the density is bigger.
idk idk idk
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Limitlicious is not online. Limitlicious
Joined: 16 Jul 2010
Total Posts: 357
15 Nov 2013 05:59 AM
Confused....
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
15 Nov 2013 07:05 AM
Ok, simply:

if brick.Density = true then,
You can custom the density.
Density = mass that occupies an object.

if brick.Density = false then,
It is default, when the brick has a great size, the density increases.
And vice versa.

If the Density is checked, you can custom density in a textbox, well, say, a brick is huge and the density is 1, it would take time to reach the ground. And you can push it easily. It's the complete opposite with density = false. And you can put a greater density to a small brick. So you can't push it, and if it falls on you, you would hardly move, and would flop like a fish on the ground. As if a huge brick fell on you. If the brick with big density hits you with a speed of a bullet, you would fall really hard and would fall off the map.

If the density is unchecked, it is same as it is. A brick's density increases as the size is greater.
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
15 Nov 2013 08:36 AM
.pmub
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
15 Nov 2013 09:58 AM
bump..
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
15 Nov 2013 11:51 AM
yes
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Maileh is not online. Maileh
Joined: 14 Jun 2011
Total Posts: 1067
15 Nov 2013 12:09 PM
wat.
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
15 Nov 2013 12:11 PM
yees
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CactusLuvsYou is not online. CactusLuvsYou
Joined: 27 May 2012
Total Posts: 516
15 Nov 2013 12:21 PM
Even increasing density on a brick, the brick's properties would technically stay the same. Or, if the object is dense and un - anchored, it would make it then harder to push.
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max792 is not online. max792
Joined: 25 Jul 2011
Total Posts: 1049
15 Nov 2013 01:05 PM
He means that you can change the weight (or the mass, whatever floats your boat). Good idea but the physics would lag games so bad but if you use locked bricks it won't have any impact.
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VolcanoINC is not online. VolcanoINC
Joined: 19 Sep 2008
Total Posts: 1395
15 Nov 2013 01:36 PM
So to all the fools talking about lag - how does increasing a number parameter on a brick make lag? Do you have any idea what you are talking about? I support. Power to the user with no effect on lag what-so-ever.
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CactusLuvsYou is not online. CactusLuvsYou
Joined: 27 May 2012
Total Posts: 516
15 Nov 2013 01:45 PM
By the way, I support.
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
16 Nov 2013 04:16 AM
Thanks for supporting my idea.
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max792 is not online. max792
Joined: 25 Jul 2011
Total Posts: 1049
17 Nov 2013 12:12 PM
Ah... I support but don't you think making the roblox player and servers read and save 10x more properties, proccessing them and then activating them would take years. The brick already gets heavier as the size increases. As for the game DEADZONE it takes ages for it to load so wouldn't it take longer to load if bricks had different weights? Also, I think it is a good idea since this would liven up the physics a little bit and possibly reduce lag (or not) if the anchored bricks had 0.001 kg of mass.
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
18 Nov 2013 05:31 AM
It won't lag, for god's sake, it's just like the physics already in-game.
And I said you can disable it, there would be a Density checkbox, custom or default. And under a Part's properties, there's something named Elasticity, it's useless.
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CactusLuvsYou is not online. CactusLuvsYou
Joined: 27 May 2012
Total Posts: 516
18 Nov 2013 09:42 AM
I don't think it would cause a heavy amount of lag, but it will create some.
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XJCLW is not online. XJCLW
Joined: 06 Nov 2010
Total Posts: 803
18 Nov 2013 11:09 AM
SUPPORT



I could make black holes.....this could be fun.
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
19 Nov 2013 05:00 AM
Thanks for supporting my idea.
Bump.
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XJCLW is not online. XJCLW
Joined: 06 Nov 2010
Total Posts: 803
19 Nov 2013 07:11 AM
Wait, until further notice, I may recall my support.



Does your idea support super-dense stars to turn them into black holes?
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XanthicDragon is not online. XanthicDragon
Joined: 19 Jul 2011
Total Posts: 2780
19 Nov 2013 08:14 AM
I Truly love the idea. I saw this topic and clicked without thought!
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
19 Nov 2013 08:21 AM
Wait a second, I mean density, not gravity :l
And you can make black holes in roblox, I forgot how...
I made one once... search the free models there's a blackhole thingy..
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
19 Nov 2013 08:23 AM
And really stars? Bricks can't be stars lel.
And again, you can make blackholes without scripting experience I just forgot how..
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
20 Nov 2013 05:22 AM
B1
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kruer7 is not online. kruer7
Joined: 03 Apr 2012
Total Posts: 345
20 Nov 2013 05:52 AM
support.
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roblogonzo is not online. roblogonzo
Joined: 04 Mar 2010
Total Posts: 9519
20 Nov 2013 06:36 AM
-gives cookie-
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