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| 15 Nov 2013 05:58 AM |
o yis Under brick properties, there would be "Density" and under it, a checkbox "Custom" If "Custom" is checked, you can choose the density, e.g, a small brick having a great density, etc.
If its not checked, it have the normal default density, like when you resize a brick really big, the density is bigger. idk idk idk
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| 15 Nov 2013 07:05 AM |
Ok, simply:
if brick.Density = true then, You can custom the density. Density = mass that occupies an object.
if brick.Density = false then, It is default, when the brick has a great size, the density increases. And vice versa.
If the Density is checked, you can custom density in a textbox, well, say, a brick is huge and the density is 1, it would take time to reach the ground. And you can push it easily. It's the complete opposite with density = false. And you can put a greater density to a small brick. So you can't push it, and if it falls on you, you would hardly move, and would flop like a fish on the ground. As if a huge brick fell on you. If the brick with big density hits you with a speed of a bullet, you would fall really hard and would fall off the map.
If the density is unchecked, it is same as it is. A brick's density increases as the size is greater. |
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Maileh
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| Joined: 14 Jun 2011 |
| Total Posts: 1067 |
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| 15 Nov 2013 12:21 PM |
| Even increasing density on a brick, the brick's properties would technically stay the same. Or, if the object is dense and un - anchored, it would make it then harder to push. |
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max792
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| Joined: 25 Jul 2011 |
| Total Posts: 1049 |
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| 15 Nov 2013 01:05 PM |
| He means that you can change the weight (or the mass, whatever floats your boat). Good idea but the physics would lag games so bad but if you use locked bricks it won't have any impact. |
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| 15 Nov 2013 01:36 PM |
| So to all the fools talking about lag - how does increasing a number parameter on a brick make lag? Do you have any idea what you are talking about? I support. Power to the user with no effect on lag what-so-ever. |
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| 16 Nov 2013 04:16 AM |
| Thanks for supporting my idea. |
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max792
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| Joined: 25 Jul 2011 |
| Total Posts: 1049 |
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| 17 Nov 2013 12:12 PM |
| Ah... I support but don't you think making the roblox player and servers read and save 10x more properties, proccessing them and then activating them would take years. The brick already gets heavier as the size increases. As for the game DEADZONE it takes ages for it to load so wouldn't it take longer to load if bricks had different weights? Also, I think it is a good idea since this would liven up the physics a little bit and possibly reduce lag (or not) if the anchored bricks had 0.001 kg of mass. |
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| 18 Nov 2013 05:31 AM |
It won't lag, for god's sake, it's just like the physics already in-game. And I said you can disable it, there would be a Density checkbox, custom or default. And under a Part's properties, there's something named Elasticity, it's useless. |
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| 18 Nov 2013 09:42 AM |
| I don't think it would cause a heavy amount of lag, but it will create some. |
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XJCLW
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| Joined: 06 Nov 2010 |
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| 18 Nov 2013 11:09 AM |
SUPPORT
I could make black holes.....this could be fun. |
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| 19 Nov 2013 05:00 AM |
Thanks for supporting my idea. Bump. |
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XJCLW
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| Joined: 06 Nov 2010 |
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| 19 Nov 2013 07:11 AM |
Wait, until further notice, I may recall my support.
Does your idea support super-dense stars to turn them into black holes? |
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| 19 Nov 2013 08:14 AM |
| I Truly love the idea. I saw this topic and clicked without thought! |
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| 19 Nov 2013 08:21 AM |
Wait a second, I mean density, not gravity :l And you can make black holes in roblox, I forgot how... I made one once... search the free models there's a blackhole thingy.. |
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| 19 Nov 2013 08:23 AM |
And really stars? Bricks can't be stars lel. And again, you can make blackholes without scripting experience I just forgot how..
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kruer7
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| Joined: 03 Apr 2012 |
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