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Re: How can i change the script that shoot any figure?

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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
18 Nov 2013 09:16 AM
Hello script helpers, I want to know how to change the script that can shoot and hit the target such as 'Target Dummy', 'Humanoid Zombie' and any figure model that contains 'Humanoid'. I have tried to change the script before, but it stills cannot hit the targets that contains 'Humanoid' and it only let me to hit Enemy Team Color (Blue) if i am on Team Color (Red). [Below of the scripts are about the Raycast of Bullet, tell me which scripts should i change? So i can able to kill any figure models that contains 'Humanoid'. Keys: sp=script.Parent]

function hittarget()
local hittargetvalue=sp:FindFirstChild("HitTarget")
if hittargetvalue then
hittargetvalue.Value=not hittargetvalue.Value
end
end

function rayignorecheck(hit3)
if hit3 then
if hit3.Transparency>=1 or string.lower(hit3.Name)=="water" or hit3.Name=="Effect" or hit3.Name=="Rocket" or hit3.Name=="Handle" or hit3:IsDescendantOf(sp.Parent) then
return true
end
for i,v in ipairs(targets hit) do
if v and v.Parent~=nil then
if hit3:IsDescendantOf(v) then
return true
end
end
end
end
return false
end

function raycast(spos,vec,dist)
local hit2,pos2=game.Workspace:FindPartOnRay(Ray.new(spos+(vec*.01),vec*dist),sp)
if hit2~=nil and pos2 then
local dist2=dist-(pos2-spos).magnitude
if rayignorecheck(hit2) and dist2>0 then
return raycast(pos2,vec,dist2)
end
end
return hit2,pos2
end

function fire(targetpos)
local chr=sp.Parent
if chr==nil then
return
end
local plr=game.Players:GetPlayerFromCharacter(chr)
if plr==nil then
return
end

local head=chr:findFirstChild("Head")
local humanoid=chr:findFirstChild("Humanoid")
if head==nil or humanoid==nil then
return
end

local spread=sp:FindFirstChild("Spread")
if humanoid.Health>0 and spread then
local startpos=head.Position
local targetdist=(targetpos-startpos).magnitude
local flawedpos=Vector3.new(spread.Value*((math.random()*2)-1),spread.Value*((math.random()*2)-1),spread.Value*((math.random()*2)-1))*targetdist*spreadpercentoffset
local vec=((targetpos+flawedpos)-startpos).unit

targets hit={}
hitsolid=false
while not hitsolid do
hitsolid=true
local hit,pos=raycast(startpos,vec,range)
if hit~=nil and hit.Parent~=nil then
chr=sp.Parent
local h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil then
local p=game.Players:GetPlayerFromCharacter(h.Parent)
if p~=nil then
if p.TeamColor~=plr.TeamColor and h.Health>0 then
finaldamage=damage
if hit.Name=="Head" then
finaldamage=finaldamage*headshotmultiplier
elseif hit.Name=="Torso" then
finaldamage=finaldamage--*1.1
end
tagHumanoid(h,plr,hit.Name=="Head")
h:TakeDamage(finaldamage)
hittarget(hit.Parent)
if piercing then
hitsolid=false
table.insert(targets hit,hit.Parent)
end
end
end
elseif hit.Name=="Target" then
hittarget(hit.Parent)
if piercing then
hitsolid=false
table.insert(targets hit,hit.Parent)
end
end
end

local missile=Instance.new("Part")
missile.Name="Effect"
missile.formFactor="Custom"
missile.Size=Vector3.new(.1,.1,.1)
missile.Material=Enum.Material.Plastic
missile.BrickColor=plr.TeamColor
missile.Locked=true
missile.TopSurface=0
missile.BottomSurface=0
missile.CFrame=CFrame.new(pos)
missile.Transparency=1
missile.Anchored=true

local mesh=Instance.new("SpecialMesh")
mesh.MeshType="Sphere"
mesh.Scale=Vector3.new(.5/missile.Size.x,.5/missile.Size.y,.5/missile.Size.z)
mesh.Parent=missile

local paint=Instance.new("Fire")
paint.Color=plr.TeamColor.Color
paint.SecondaryColor=plr.TeamColor.Color
paint.Size=5
paint.Heat=0
paint.Parent=missile

Hope everyone can solve my problem, thanks...
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kingbowler1040 is not online. kingbowler1040
Joined: 03 Oct 2011
Total Posts: 1202
18 Nov 2013 09:21 AM
"Targets"

Under targets,
change the Humanoid name...
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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
18 Nov 2013 09:22 AM
'Target Dummy', 'Humanoid Zombie' and any figure model that contains 'Humanoid'

Simply to say, i want to change the scripts that 'Neutral Player' or 'Team Player' can hits 'Neutral Figure Model with Humanoid'.
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kingbowler1040 is not online. kingbowler1040
Joined: 03 Oct 2011
Total Posts: 1202
18 Nov 2013 09:23 AM
You are making no sense.
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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
18 Nov 2013 09:25 AM
I think you are not understand my question. So don't ask
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kingbowler1040 is not online. kingbowler1040
Joined: 03 Oct 2011
Total Posts: 1202
18 Nov 2013 09:28 AM
This is obviously a complicated free model cause you would know what you scripted,

try changing this line:

if p.TeamColor~=plr.TeamColor and h.Health>0 then
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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
18 Nov 2013 09:39 AM
Tried before=
1) if p.TeamColor~=plr.TeamColor or p.Neutral~=plr.Neutral and h.Health> 0 then (same)
2) if h.Health> 0 then (still same)
3) if p.Neutral~=plr.Neutral and h.Health> 0 then (also)
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sycips is not online. sycips
Joined: 21 Mar 2011
Total Posts: 1368
18 Nov 2013 11:19 AM
maybe something like:

hum = nil --> humanoid can have any name!
character = nil --> the model which should be a figure

for _,o in pairs(character:GetChildren()) do
if o:IsA("Humanoid") then
hum = o
end
end

I hope this helps you, and I gotta say, I don't understand your question neighter :(
But I think this is what you're looking for!

~sycips~
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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
18 Nov 2013 11:29 PM
You mean this one? The fuction of tagHumanoid?

function tagHumanoid(humanoid,player,didheadshot)
if humanoid and player then
for i,v in ipairs(humanoid:GetChildren()) do
if v and v.Parent~=nil then
if v.Name=="creator" then
v:remove()
end
end
end
local creatortag=Instance.new("ObjectValue")
creatortag.Value=player
creatortag.Name="creator"
local weapontag=Instance.new("StringValue")
weapontag.Name="WeaponTag"
weapontag.Value=sp.Name
weapontag.Parent=creatortag
if didheadshot then
local headshottag=Instance.new("BoolValue")
headshottag.Name="HeadshotTag"
headshottag.Value=true
headshottag.Parent=creatortag
end
creatortag.Parent = humanoid
debris:AddItem(creatortag,2)
end
end
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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
19 Nov 2013 12:39 AM
[BUMP]
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junnxiang is not online. junnxiang
Joined: 14 Feb 2008
Total Posts: 28
19 Nov 2013 01:32 AM
[BUMP]
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breuning is not online. breuning
Joined: 30 Oct 2008
Total Posts: 4268
19 Nov 2013 05:18 AM
putting "bump" into brackets won't make people fix your script.
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kingbowler1040 is not online. kingbowler1040
Joined: 03 Oct 2011
Total Posts: 1202
19 Nov 2013 08:39 AM
Get out spammer.
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sycips is not online. sycips
Joined: 21 Mar 2011
Total Posts: 1368
23 Nov 2013 03:34 AM
@Junn for real...? Have you got any idea what your script does, what my script does and what I just told you? Cause you seem to have no bloody idea....
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