smiley599
|
  |
| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
|
| |
|
| |
|
|
| 14 Nov 2013 02:50 PM |
| cool openings for your own game ya' know? |
|
|
| Report Abuse |
|
|
rabbidog
|
  |
| Joined: 27 Jun 2011 |
| Total Posts: 804 |
|
| |
|
smiley599
|
  |
| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
|
| |
|
epicikr
|
  |
| Joined: 12 Mar 2013 |
| Total Posts: 523 |
|
|
| 14 Nov 2013 02:57 PM |
It can be used to Rotate a GUI..
~I smell the smelly smell of something that smells smelly~ |
|
|
| Report Abuse |
|
|
|
| 14 Nov 2013 03:04 PM |
| Creating pure awesomeness by combining TweenPosition, BackgroundTransparency, and Rotatoes (Rotating GUI). |
|
|
| Report Abuse |
|
|
|
| 14 Nov 2013 03:11 PM |
Nothing?
Roblox already has one.. |
|
|
| Report Abuse |
|
|
smiley599
|
  |
| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
|
|
| 14 Nov 2013 04:08 PM |
| I have no idea how to use TweenPosition (or Size) |
|
|
| Report Abuse |
|
|
|
| 14 Nov 2013 04:09 PM |
| I've been waiting for this feature for so long, now that it's here I can't remember what I wanted to use it for. |
|
|
| Report Abuse |
|
|
Bergan
|
  |
| Joined: 23 Nov 2007 |
| Total Posts: 4942 |
|
|
| 14 Nov 2013 04:11 PM |
For one thing, now we don't need decals for diagonal squares. XD I can think of an interesting effect or two.
|
|
|
| Report Abuse |
|
|
smiley599
|
  |
| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
|
|
| 14 Nov 2013 04:11 PM |
Haha I know I can use it cleverly but I can't think how.
Especially since my game is GUI only... |
|
|
| Report Abuse |
|
|
|
| 14 Nov 2013 04:11 PM |
GUI.Frame:TweenPosition(UDim2.new(0,0,0,0),"Out',"Linear",2,true)
GUI.Frame:TweenPosition(End position [ Written in UDim2 ], Direction, Type, Time of movement, Overlap other GUIs?) |
|
|
| Report Abuse |
|
|
smiley599
|
  |
| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
|
|
| 14 Nov 2013 04:26 PM |
Thank you.
but how can "Out" be a direction of moment? And is time of movement how it moves? Ill experiment with it tomorrow |
|
|
| Report Abuse |
|
|