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suremark
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| Joined: 13 Nov 2007 |
| Total Posts: 6315 |
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| 10 Nov 2013 04:46 PM |
| It returns a CFrame with position and rotation. |
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| 10 Nov 2013 04:46 PM |
Both, I'm sure. I still use CFrame:inverse() * cf, as I've struggled with CFrame:toObjectSpace(cf), but they should do the same thing.
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| 10 Nov 2013 04:48 PM |
| toObjectSpace() makes it as if the origin is the CFrame provided. So yes it would work, and I don't know why it didn't work when you where doing the stuff with the corners. |
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| 10 Nov 2013 05:00 PM |
| Raven, can you tell me more about how CFrame:Inverse * cf works? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 10 Nov 2013 05:21 PM |
| You should probably look up at CFrame::inverse() |
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XAXA
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| Joined: 10 Aug 2008 |
| Total Posts: 6315 |
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| 10 Nov 2013 05:22 PM |
| It returns the CFrame of the object relative to another object's CFrame. Yes, it also considers the rotation. |
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| 10 Nov 2013 05:52 PM |
It doesn't work according to rotation :/
When I have a part and I rotate it, the four points i'm using with object space don't line up with the brick
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