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| 09 Nov 2013 02:38 PM |
| I am making a game and it needs audio that can be heard everywhere throughout the game. The problem is that the source of the audio cannot be heard everywhere because once you reach a certain distance, it cuts off. What script would I use to do this? |
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jonesj627
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| Joined: 06 Oct 2010 |
| Total Posts: 1496 |
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| 09 Nov 2013 02:40 PM |
put the audio in the workspace then do this
game.Workspace.audio:play() |
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