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Re: Data Persistence. Would this work?

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opplo is not online. opplo
Joined: 09 Dec 2008
Total Posts: 5320
09 Nov 2013 04:40 AM
Are you able to save a players high score to a place. So it displays the person who has ever gotten the highest score. Or is this not possible because data only gets saved to the player not the game?
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takecover is not online. takecover
Joined: 19 Jun 2009
Total Posts: 407
09 Nov 2013 05:01 AM
Make a table with all the data in like so

PlayerData ={}

then save the assign the points like so

PlayerData[player.Name] = points

then loop through a gui every time to find the highest value... IDK If this will work or not, ive never tried it.
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opplo is not online. opplo
Joined: 09 Dec 2008
Total Posts: 5320
09 Nov 2013 05:04 AM
The problem is, when you save you're saving onto that player. So if that player isn't in the server then it won't be able to load that data.
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PRESTIGIOUSaLEGEND is not online. PRESTIGIOUSaLEGEND
Joined: 16 Apr 2011
Total Posts: 1765
09 Nov 2013 05:28 AM
there was this theory practiced by As8D that you could save data on a personal server,

make a normal game, and put a model into the game which would hold all of the values,

then turn the game into a personal server and save all of the values of the players into the mocdel.

if its just high scores then you could do:

workspace
> model
>> PRESTIGIOUSaLEGEND
>>> score [Value]
>> Telamon
>>> score [Value]
>> opplo
>>> score [Value]

just remember, until "the cloud" is released you can only save it to that 1 server so if you go into a different server [lets say your game get more the 30 simultaneous players and opens a new server] than your score will only be saved to that 1 server and not the others.

hope this helps :P
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