opplo
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| Joined: 09 Dec 2008 |
| Total Posts: 5320 |
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| 09 Nov 2013 04:40 AM |
| Are you able to save a players high score to a place. So it displays the person who has ever gotten the highest score. Or is this not possible because data only gets saved to the player not the game? |
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takecover
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| Joined: 19 Jun 2009 |
| Total Posts: 407 |
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| 09 Nov 2013 05:01 AM |
Make a table with all the data in like so
PlayerData ={}
then save the assign the points like so
PlayerData[player.Name] = points
then loop through a gui every time to find the highest value... IDK If this will work or not, ive never tried it. |
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opplo
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| Joined: 09 Dec 2008 |
| Total Posts: 5320 |
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| 09 Nov 2013 05:04 AM |
| The problem is, when you save you're saving onto that player. So if that player isn't in the server then it won't be able to load that data. |
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| 09 Nov 2013 05:28 AM |
there was this theory practiced by As8D that you could save data on a personal server,
make a normal game, and put a model into the game which would hold all of the values,
then turn the game into a personal server and save all of the values of the players into the mocdel.
if its just high scores then you could do:
workspace > model >> PRESTIGIOUSaLEGEND >>> score [Value] >> Telamon >>> score [Value] >> opplo >>> score [Value]
just remember, until "the cloud" is released you can only save it to that 1 server so if you go into a different server [lets say your game get more the 30 simultaneous players and opens a new server] than your score will only be saved to that 1 server and not the others.
hope this helps :P
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