NuselKaie
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| Joined: 24 Oct 2013 |
| Total Posts: 939 |
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| 08 Nov 2013 11:25 AM |
game.Players.PlayerAdded:connect(function(player) player.ChildAdded:connect(function(character) local localplayer = game.Players.LocalPlayer local sound = script.Sound:Clone() sound.Parent = localplayer.PlayerGui sound:Play() sound.Looped = true end) end)
This doesn't do anything (and I was told that it doesn't work in Solo mode anyway). But in Multiplayer it still doesn't work. It is a local script, by the way! |
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| 08 Nov 2013 11:32 AM |
| Remover player added and use local player = game.Players.LocalPlayer |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 08 Nov 2013 11:34 AM |
check if the sound is working with the command bar
else
add a wait
also
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) -- y u no use characteradded local localplayer = game.Players.LocalPlayer local sound = script.Sound:Clone() sound.Parent = localplayer.PlayerGui sound:Play() sound.Looped = true
end) end) |
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NuselKaie
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| Joined: 24 Oct 2013 |
| Total Posts: 939 |
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| 08 Nov 2013 11:44 AM |
What..? I'm confused.
Use character added? I did? Use local player. Where? |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 08 Nov 2013 11:49 AM |
you used player.ChildAdded:connect(function(character)
i used player.CharacterAdded:connect(function(character)
protip: use starterpack |
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NuselKaie
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| Joined: 24 Oct 2013 |
| Total Posts: 939 |
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| 09 Nov 2013 03:06 AM |
| Didn't notice that I used child added. :p |
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