|
| 06 Nov 2013 04:01 PM |
Like what happens here http://www.youtube.com/watch?v=IheJ4OsfdBI |
|
|
| Report Abuse |
|
|
|
| 06 Nov 2013 04:12 PM |
| Look for the FreeFalling status and once the status is no longer there anchor the character. |
|
|
| Report Abuse |
|
|
|
| 06 Nov 2013 04:22 PM |
| They won't always be falling though |
|
|
| Report Abuse |
|
|
|
| 06 Nov 2013 04:23 PM |
| Then look for the Jumping status as well. |
|
|
| Report Abuse |
|
|
|
| 06 Nov 2013 04:24 PM |
| Can't I just like change their velocity or something |
|
|
| Report Abuse |
|
|
| |
|
|
| 06 Nov 2013 04:36 PM |
Torso.Velocity = Vector3.new(0, 0, 0)
Works perfect thanks |
|
|
| Report Abuse |
|
|