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| 02 Oct 2013 09:07 PM |
Discuss!
I'll start: * 3rd party data persistence |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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SpaceK531
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| Joined: 20 Oct 2007 |
| Total Posts: 71 |
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| 02 Oct 2013 09:09 PM |
☺ find out the username of the place owner ☺ RAP calculations real-time ☺ coordinating DDOS attacks |
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lejam7890
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| Joined: 04 Jun 2009 |
| Total Posts: 3594 |
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| 02 Oct 2013 09:11 PM |
Uses for finding catalog data and other item data without putting it in game and constantly updates instead of manual updates.
Ex. Catalog Heaven, Trade Hangout already use these methods. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 02 Oct 2013 09:18 PM |
| idk, just doing things i couldn't have done before |
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| 02 Oct 2013 09:31 PM |
Can we make posts? Like, adding an ingame favorite button?
Or better, a way to have 100k robux "disappear". |
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blocco
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| Joined: 14 Aug 2008 |
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| 02 Oct 2013 09:34 PM |
I HAVE IDEA
We can make auto-forum-posts |
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| 02 Oct 2013 09:36 PM |
| If we can make auto-forum-posts, can't we really just make a game that redesigns the forums to make them not look so outdated and weird? |
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lejam7890
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| Joined: 04 Jun 2009 |
| Total Posts: 3594 |
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| 02 Oct 2013 09:47 PM |
| You could probably use the HTTPService to make a button for favorites, but I am not sure as to what it will narrow down to. Only HttpGet and HttpPost probably. |
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blocco
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| Joined: 14 Aug 2008 |
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| 02 Oct 2013 09:51 PM |
| you could automate asset uploading |
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lejam7890
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| Joined: 04 Jun 2009 |
| Total Posts: 3594 |
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| 02 Oct 2013 09:53 PM |
| thats the exact point of HTTPService for ROBLOX. @blocoo |
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blocco
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| Joined: 14 Aug 2008 |
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| 02 Oct 2013 09:54 PM |
| you could rename all the assets of a person |
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itunes89
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| 02 Oct 2013 09:56 PM |
| What HTTPService is open for us to use? |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 02 Oct 2013 09:56 PM |
| you could auto-post comments by a certain person |
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| 02 Oct 2013 10:34 PM |
| Giant table of hats and gears. |
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Seranok
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| Joined: 12 Dec 2009 |
| Total Posts: 11083 |
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| 03 Oct 2013 01:18 AM |
- a require function that fetches code from a remote server - apis - saving places online (so building w/ friends is once again possible) - logging server errors - cross-server chat |
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As8D
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| Joined: 24 Dec 2009 |
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| 03 Oct 2013 03:00 AM |
@SpaceK;
I have a free model with a nice little function to get the username from an userId. You can use that instead.
But yeah, external database-stuff, DP across different ROBLOX games and much more. In-game friend lists, chat logs, trading systems, leaderboards and much more persistent over multiple games, servers, which can get changed while player is not in game. Woo!
That's even ROBLOX Universes, Server DP and much more compressed into ONE FEATURE!
- As, ENGSANITYYY |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 03 Oct 2013 02:38 PM |
- better admin system - IRC in ROBLOX (I wonder how that would work out... maybe ROBLOX should give us TCP/IP and UDP/IP too) |
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| 03 Oct 2013 02:57 PM |
| So... can we actually use the HttpService or is this thread a 'what if' situation? |
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digpoe
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| Joined: 02 Nov 2008 |
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R8N
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| Joined: 07 Aug 2013 |
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| 03 Oct 2013 02:59 PM |
Excuse me httpservice is NOT in the wiki. |
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| 03 Oct 2013 02:59 PM |
| Are we going to be able to use it? This is something that actually piques my interest. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 03 Oct 2013 02:59 PM |
Another idea!
- roblox-ception (aka ROBLOX inside of ROBLOX, with HTML and CSS parsing.) |
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digpoe
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| Joined: 02 Nov 2008 |
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| 03 Oct 2013 03:04 PM |
And another!
- Plotting people out in a place (basically, you use HttpService to send data to a server which crunches numbers and when a client goes to a website, they can see the position of everyone in glorious 2D) |
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GollyGreg
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| Joined: 22 May 2008 |
| Total Posts: 21835 |
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| 03 Oct 2013 05:05 PM |
create mega-mega servers?
not efficent, but |
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