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Re: Would there be any interest in this?

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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
29 Oct 2013 11:35 PM
I've been playing the classic The Underground War by stickmasterluke (http://www.roblox.com/The-Underground-War-place?id=189632) recently, and was wondering if anyone would be interested in a revamped version of the game.

Features would probably include:
- Soil that changes shape, not transparency
- Less useless flag gameplay
- FPS lock
- More than 1 gun (Possibly - may diminish from the classic feel)
-- Guns will be made of welded together parts, not meshes
-- Any guns will have custom animations
- Friendly-team only names
- Ragdoll deaths
- Sprinting (via shift key)
- Shovel upgrades
- Custom tools (i.e., not Tool object, but rather stored and retrieved custom models via scripts)
- Gravestones to mark where people have been shot
- More dramatic cave-ins
-- Bones in soil to mark cave-in deaths :)

I have the ability to do all this - I'm not exactly a beginner when it comes to scripting - and I was just looking to see if there would be any interest in this before I start devoting time and effort towards it.

If not, I'll continue fiddling around with new scripting concepts, like what's currently at my place.

Thanks for taking the time to read!

P.S. I have already sent a PM to stickmasterluke asking for his blessing in doing this, and am currently waiting for the go-ahead from him as well.
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smoozo4 is not online. smoozo4
Joined: 27 Mar 2011
Total Posts: 59
30 Oct 2013 10:22 AM
I'd be interested in it, yea. I think it might work, if you get the go ahead, I think it could turn out pretty well.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
30 Oct 2013 06:02 PM
Cool, still waiting for confirmation.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
31 Oct 2013 01:31 PM
Bump.
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rothcr is not online. rothcr
Joined: 09 Dec 2008
Total Posts: 64
31 Oct 2013 01:54 PM
Interesting. It'll be hard, and will take a LOT of work... but it may just be worth it.

Make sure you do PM Stickmasterluke, as you're using his original idea. (Which you've done)

But yeah. It sounds great!
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
31 Oct 2013 02:14 PM
The only thing that would really require a lot of effort on my part would probably be setting up a system for an FPS. I think I'll work on that so that even if people aren't interested in this particular game play, I can port the system to something else. Thanks for the response!
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fearlessblacksword is not online. fearlessblacksword
Joined: 14 Dec 2012
Total Posts: 1395
31 Oct 2013 05:17 PM
FPS is easy. Just lock the camera =/
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
31 Oct 2013 07:34 PM
Except also, sprinting, animations, ADS, guns, etc.
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Foodmaniac23 is not online. Foodmaniac23
Joined: 12 Nov 2010
Total Posts: 1792
31 Oct 2013 08:07 PM
I dislike the gravestone idea, but the rest seems good. I'd be more than willing to play a new version.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
31 Oct 2013 08:10 PM
I would add an option for those :)
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Foodmaniac23 is not online. Foodmaniac23
Joined: 12 Nov 2010
Total Posts: 1792
31 Oct 2013 08:13 PM
You could take advantage of dynamic lighting by having it be pitch black underground, adding flashlights to guns (or just an extra tool), putting flash grenades in the store (both for high-intensity nades that blind opponents, and low-intensity that just give off light to expose enemy positions). Also the snipers would flash when shot, of course.
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simleader1 is not online. simleader1
Joined: 24 Nov 2012
Total Posts: 1244
01 Nov 2013 05:30 AM
Yeah, I'd play that. But you should ask permission from Stickmasterkluke.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
01 Nov 2013 01:17 PM
@ above
I sent him a message on here and Twitter.
I'm not doing it without his permission, don't worry.
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WaterLord21 is online. WaterLord21
Joined: 06 Jul 2012
Total Posts: 5161
01 Nov 2013 01:23 PM
Well, since a few months ago I can't play games, but I think it'd be great as I love Underground War and a new version would be even better :D

Do a loop the loop.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
01 Nov 2013 10:24 PM
Bumpity-bump
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zeon23445 is not online. zeon23445
Joined: 25 Jan 2009
Total Posts: 609
01 Nov 2013 10:37 PM
MHebes, im just wondering, do you have the scripting know-how and power to do this project? its the biggest aspect.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
01 Nov 2013 10:56 PM
Well, in short, yes.
You can look through my models to see some of my work, if you'd like.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
02 Nov 2013 01:17 PM
Bermp.
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powerfultyphlosion is not online. powerfultyphlosion
Joined: 05 Jul 2012
Total Posts: 379
02 Nov 2013 02:05 PM
I would play it.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
03 Nov 2013 04:56 PM
Cool.
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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
03 Nov 2013 05:28 PM
Gravestones are a cool idea, but could be really glitchy if a player dies in a caved in area or a hallway or when they bunny hop.

An idea I thought of for melee weapons would be that they are digging and melee tools. So like a drill or something

I also hope you're going to fix scoping.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
03 Nov 2013 05:40 PM
1) I'd probably just have the gravestone be anchored at the player's torso and raycast downwards to position it correctly
2) That's what the original has - the swuvle (sword/shovel). I probably won't do exactly that, but drills are a possibility.
3) Elaborate?


Also, stickmasterluke still hasn't responded to my PM or tweet.
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theMetasponge64 is not online. theMetasponge64
Joined: 12 Feb 2010
Total Posts: 18284
03 Nov 2013 05:42 PM
"1) I'd probably just have the gravestone be anchored at the player's torso and raycast downwards to position it correctly
2) That's what the original has - the swuvle (sword/shovel). I probably won't do exactly that, but drills are a possibility.
3) Elaborate?


Also, stickmasterluke still hasn't responded to my PM or tweet."

In the original, scoping in with a sniper rifle usually caused the camera to clip into the ground and not actually zoom in on where you were pointing. You could also use this to shoot through the ground.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
03 Nov 2013 05:50 PM
Oh right, the old school zooming method. Yeah, don't worry, I'll change FOV and lower the mouse sensitivity instead :)
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ZangooseSlash is not online. ZangooseSlash
Joined: 05 Feb 2011
Total Posts: 25902
03 Nov 2013 06:00 PM
no support on not seeing enemies, that would take away fun
no support on gravestones
no support on fps lock
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