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| 02 Nov 2013 06:34 PM |
Seriously, I have a spawn script in my game thats as simple as cloning an NPC from the lighting and moving it to the position of the spawner.
Works in Studio, fails in Online. Kill me now. Anyone else having issues with pretty basic functions? |
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Oysi
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| Joined: 06 Jul 2009 |
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YEGGOR
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| Joined: 02 Apr 2013 |
| Total Posts: 1150 |
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| 02 Nov 2013 07:42 PM |
| im guessing you need to add a wait to the start of the script |
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mew903
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| 02 Nov 2013 08:25 PM |
| yeggor's solution will probably work |
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| 02 Nov 2013 09:01 PM |
| I wasn't looking for a solution, just wondering if anyone else has this issue. A wait() is a good idea though. |
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mew903
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| 02 Nov 2013 09:03 PM |
| most people who've had this issue mostly solved it with the wait function |
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Oysi
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| Joined: 06 Jul 2009 |
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| 02 Nov 2013 09:21 PM |
| "Don't tackle the symptoms, tackle the problem" |
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Absurdism
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| Joined: 18 Jul 2013 |
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| 02 Nov 2013 09:46 PM |
Functions seem inconsistent for you?
f(x) = {x = 0, 3; x != 0, x^2} |
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zac4545
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| 03 Nov 2013 05:44 AM |
| mostly likely dosent work because of the way you coded it |
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| 03 Nov 2013 11:46 AM |
| I'll take your word for Oysi. However, the wait() I added did fix the issue, so, tubins I guess. |
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YEGGOR
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| Joined: 02 Apr 2013 |
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