EPIKHBK1
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| Joined: 18 Jun 2009 |
| Total Posts: 1444 |
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| 26 Oct 2013 01:59 PM |
| Are you saying how you change the size? |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 26 Oct 2013 02:00 PM |
| no but u can body force and material |
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| 26 Oct 2013 02:00 PM |
Change the size. All parts of a Density of 1, meaning their masses are equal to their volume. So changing the size will change the mass. |
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blocco
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| Joined: 14 Aug 2008 |
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| 26 Oct 2013 02:01 PM |
| The Material of a part changes its SpecificGravity property, which I assume is related to its perceived mass |
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EPIKHBK1
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| Joined: 18 Jun 2009 |
| Total Posts: 1444 |
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| 26 Oct 2013 02:01 PM |
| so if I set the force higher, then if it were to hit something small, then they'd move far right? |
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EPIKHBK1
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| Joined: 18 Jun 2009 |
| Total Posts: 1444 |
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| 26 Oct 2013 02:03 PM |
| Oh, ok. so material, and size matter huh? |
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EPIKHBK1
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| Joined: 18 Jun 2009 |
| Total Posts: 1444 |
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| 26 Oct 2013 02:04 PM |
| And crazyman, and blocco, I use both of your CFraming plugins :D Nice job. |
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| 26 Oct 2013 02:06 PM |
Ah, then changing the size. So while true do wait() d = game.Workspace.Door wait() d.Size = Vector3.new (7, 6, 2) wait() d.Size = Vector3.new(7,5,2)
end |
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| 26 Oct 2013 03:09 PM |
| @EPIKHBK1 - Thanks, but I'd recommend not using mine anymore, since the Studio tools basically do the exact same thing haha |
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EPIKHBK1
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| Joined: 18 Jun 2009 |
| Total Posts: 1444 |
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| 01 Nov 2013 04:16 PM |
| Nah, studio's lags like crazy for me.. |
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kubuto2
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| Joined: 16 Jul 2008 |
| Total Posts: 1275 |
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| 01 Nov 2013 04:24 PM |
Mass = Volume * Density
Volume = Width * Height * Length -- changing the shap should change the Mass
Density = Mass/Volume |
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