jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 29 Oct 2013 06:04 PM |
Ok so each client has local parts of the same map (with slight differences). I want to spawn in an enemy which two (or more if possible, just not the whole server) would able to see and fight cooperatively.
Is it possible in any way? |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 29 Oct 2013 06:07 PM |
| One way I could think is to have it local on both clients and have them send information about the enemy's position and health back and forth. It's not really practical on ROBLOX, though. |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 29 Oct 2013 06:10 PM |
| That's pretty much all I could think of, but I'm not even going to bother scripting that because of how horrendously laggy and inefficient it would turn out. |
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jewelycat
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| Joined: 10 Sep 2008 |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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| 29 Oct 2013 06:25 PM |
| y no 1 evr help me wit my problems qq |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 29 Oct 2013 06:26 PM |
| bcuz roblox doesnt ofcly support client side parts qq |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 29 Oct 2013 06:28 PM |
| I know they're deprecated, but they're still functional... so ther gotta be a better solution than this .-. |
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MHebes
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| Joined: 04 Jan 2013 |
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| 29 Oct 2013 06:29 PM |
| Not really deprecated, they just don't support them. |
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jewelycat
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| Joined: 10 Sep 2008 |
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| 29 Oct 2013 06:34 PM |
| k, so back on track, any solution for this would be nice :u |
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jewelycat
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| Joined: 10 Sep 2008 |
| Total Posts: 17345 |
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