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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Connecting multiple clients?

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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:04 PM
Ok so each client has local parts of the same map (with slight differences). I want to spawn in an enemy which two (or more if possible, just not the whole server) would able to see and fight cooperatively.

Is it possible in any way?
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
29 Oct 2013 06:07 PM
One way I could think is to have it local on both clients and have them send information about the enemy's position and health back and forth. It's not really practical on ROBLOX, though.
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:10 PM
That's pretty much all I could think of, but I'm not even going to bother scripting that because of how horrendously laggy and inefficient it would turn out.
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:17 PM
Anyone?
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:25 PM
y no 1 evr help me wit my problems qq
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
29 Oct 2013 06:26 PM
bcuz roblox doesnt ofcly support client side parts qq
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:28 PM
I know they're deprecated, but they're still functional... so ther gotta be a better solution than this .-.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
29 Oct 2013 06:29 PM
Not really deprecated, they just don't support them.
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:34 PM
k, so back on track, any solution for this would be nice :u
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
29 Oct 2013 06:39 PM
gime help
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