drahsid5
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| Joined: 13 May 2011 |
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| 25 Oct 2013 07:47 PM |
the value default is 0, and it seems that it will not change, so when the script that gets these values for the fog tries to use it, it sort of make everything invisible, and the values wont change, anyone know whats wrong?
wait() local function sChange()
wait(1)
if game.Lighting.Current_Map == "Test_Map" then game.Lighting.Current_Map.FogStartMin.Value = -575 game.Lighting.Current_Map.FogStartMax.Value = -775 game.Lighting.Current_Map.FogEndMax.Value = 775 game.Lighting.Current_Map.FogEndMin.Value = 575
end end
game.Lighting.Current_Map.Changed:connect(sChange)
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 07:50 PM |
I am assuming that Current_Map is a string value. If not, what is it. If it is a string value, this should fix it.
wait()
function sChange() wait(1) if game.Lighting.Current_Map.Value == "Test_Map" then game.Lighting.Current_Map.FogStartMin.Value = -575 game.Lighting.Current_Map.FogStartMax.Value = -775 game.Lighting.Current_Map.FogEndMax.Value = 775 game.Lighting.Current_Map.FogEndMin.Value = 575 end end game.Lighting.Current_Map.Changed:connect(sChange)
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drahsid5
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| Joined: 13 May 2011 |
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| 25 Oct 2013 07:54 PM |
the values are still not changing.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 07:58 PM |
What is Current_Map? A model, string value, frame?
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drahsid5
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| Joined: 13 May 2011 |
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| 25 Oct 2013 08:01 PM |
It is a string value
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 08:04 PM |
What script is changing Current_Map?
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drahsid5
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| 25 Oct 2013 08:06 PM |
atm nothing. =p I feel stupid now.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 08:07 PM |
:)
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drahsid5
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| 25 Oct 2013 08:16 PM |
now It wont loop properly in the script that changes the fog
femi = game.Lighting.Current_Map.FogEndMin fema = game.Lighting.Current_Map.FogEndMax fsmi = game.Lighting.Current_Map.FogStartMax fsma = game.Lighting.Current_Map.FogStartMax
function UpdateFog(UpdateFog) game.Lighting.FogEnd = math.random(femi.Value, fema.Value) game.Lighting.FogEnd = math.random(fsmi.Value, fsma.Value) wait(1) UpdateFog()
end
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 08:20 PM |
femi = game.Lighting.Current_Map.FogEndMin fema = game.Lighting.Current_Map.FogEndMax fsmi = game.Lighting.Current_Map.FogStartMax fsma = game.Lighting.Current_Map.FogStartMax function UpdateFog(UpdateFog) game.Lighting.FogEnd = math.random(femi.Value, fema.Value) game.Lighting.FogEnd = math.random(fsmi.Value, fsma.Value) wait(1) end
UpdateFog()
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drahsid5
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| 25 Oct 2013 08:24 PM |
didn't work. The values did change although the fog didn't.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 08:26 PM |
femi = game.Lighting.Current_Map.FogEndMin fema = game.Lighting.Current_Map.FogEndMax fsmi = game.Lighting.Current_Map.FogStartMax fsma = game.Lighting.Current_Map.FogStartMax
function UpdateFog() game.Lighting.FogEnd = math.random(femi.Value, fema.Value) game.Lighting.FogEnd = math.random(fsmi.Value, fsma.Value) wait(1) end UpdateFog()
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drahsid5
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| 25 Oct 2013 08:30 PM |
still, nothing.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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drahsid5
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| 25 Oct 2013 08:31 PM |
Oyeah, the output is empty too.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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drahsid5
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| 25 Oct 2013 08:33 PM |
and while true do only works once..
femi = game.Lighting.Current_Map.FogEndMin fema = game.Lighting.Current_Map.FogEndMax fsmi = game.Lighting.Current_Map.FogStartMax fsma = game.Lighting.Current_Map.FogStartMax while true do game.Lighting.FogEnd = math.random(femi.Value, fema.Value) game.Lighting.FogEnd = math.random(fsmi.Value, fsma.Value) wait(1) end
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 08:39 PM |
What do the four values in Current_Map equal?
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drahsid5
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| 25 Oct 2013 08:45 PM |
what the fog will be set too, the min and max for the randomized values.
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 08:59 PM |
femi = game.Lighting.Current_Map.FogEndMin fema = game.Lighting.Current_Map.FogEndMax fsmi = game.Lighting.Current_Map.FogStartMax fsma = game.Lighting.Current_Map.FogStartMax
while true do game.Lighting.FogEnd = math.random(femi.Value, fema.Value) game.Lighting.FogStart = math.random(fsmi.Value, fsma.Value) wait(1) end
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drahsid5
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| Joined: 13 May 2011 |
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| 25 Oct 2013 09:07 PM |
thanks c:
When life gives you lemons, Squirt 'em in your eyes. - Drahsid5 |
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| 25 Oct 2013 09:16 PM |
No Problem. :)
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