denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 25 Oct 2013 07:57 PM |
Hunted is basically my remake on Sir, you are being hunted with a catch.
First off, the concept is based VAGUELY off it, not directly. There are no britbots, nor is there anything along those lines.
The map however will look similar, wasteland-ish.
Here's the whole concept I've developed in a matter of 2 minutes. That's right, TWO minutes c:
- It's similar to Hide & Seek. - The players are called "Runners" and the hunter the "Hunter" respectively. - The Hunter is given a Field Rifle, and the whole goal is to eliminate the players. - The Runners' goals are to run and hide from the Hunter as long as possible. - The Hunter has the ability to place Huntbots, which basically scope out players for the Hunter. - Players can find weapons and kill eachother, or go for the prize, and swap the food chain and kill the Hunter. This requires teamwork, as two shots from the Field Rifle is a surefire kill, whereas it takes over 20 shots from the weapons given to players to kill the Hunter.
Games are expected to last forward of 10 MINUTES as the map is the largest a baseplate can possibly be.
This is intentional, as I want long, intriguing gameplay rather than short minigame style gameplay.
Players can enter the game midhunt, but will not receive any rewards what-so-ever, and eliminating them does not benefit the hunter (This is a planned feature, unsure if I will add it or not.)
That is all I've been able to draw up so far. The map will be slowly added over time, as I want to get this game out quickly. I'll build the basic map layout to start, then slowly add details. The concept is solid, but it flexible.
Feedback and Suggestions are greatly appreciated at this stage in development. |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 25 Oct 2013 08:33 PM |
| Not much else is plotted so far, gotta debate whether or not to add Day/Night cycles and flashlights. |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 25 Oct 2013 08:50 PM |
| No feedback on the concept? :c |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 25 Oct 2013 09:48 PM |
| It sounds like an awesome idea! May I help you make this game? I'm not a scripter but I'm pretty good with building. |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 27 Oct 2013 09:55 AM |
I'd be alright with that, scripting isn't my forte either, but I have a friend who can script a little better than me, and he's helping refine my broken scripts.
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Jeffe32
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| Joined: 30 Mar 2012 |
| Total Posts: 1616 |
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| 27 Oct 2013 10:31 AM |
I am a awesome scripter in some titles. PM me if you need me at all. |
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| 27 Oct 2013 12:47 PM |
| I like the idea. Just one thing, when you said you might not include the players being able to enter mid-game, does that mean that they can enter the playing field after they died? Or does that only affect players who happen to just join the server? Also, if it's not necessary for the Hunter to kill the players who joined mid-game, then can the people who joined mid-game be able to kill the Hunter, via the obtaining of weapons? Other than that, I really like your idea. |
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MHebes
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| Joined: 04 Jan 2013 |
| Total Posts: 2278 |
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| 27 Oct 2013 02:41 PM |
| I haven't read the thing this is based off, but it sounds sweet. I imagine that the hunt bots would have path finding abilities and will occasionally stop to scan the area? That would be pretty awesome. |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 29 Oct 2013 06:31 AM |
@MH,
Pathfinding is quite difficult to accomplish. That's one thing I haven't learned.
I can try it, but no guarantees on how it'll turn out. I'm thinking of a bot that just patrols a region or walks aimlessly until it spots a player.
I've got an alpha version released for my private testing now, (in other words, no maps, just the scripts) and I've found it's pretty solid. Just a few errors to work out in the Huntbots. |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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