thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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Vrix
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| Joined: 07 Nov 2010 |
| Total Posts: 8550 |
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| 24 Oct 2013 07:28 PM |
This just reminded me of those headache-inducing bases that only had swords and the choppy free model GUI's
It was like LS's base when they were first formed.
I was going to say good times, but they were horrible. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 24 Oct 2013 07:48 PM |
what i see now
-terrain spam -no terrain -fm gui -crappy guns -terribad gun scripts |
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DaBubs
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| Joined: 18 Aug 2012 |
| Total Posts: 7899 |
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| 24 Oct 2013 07:49 PM |
thea no one puts any effort in them anymore
i feel your pain, at least WIJ is still makin new stuff |
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| 24 Oct 2013 07:49 PM |
| because everything is a free model |
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Voile
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| Joined: 19 Dec 2011 |
| Total Posts: 7598 |
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Vulturite
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| Joined: 08 Sep 2013 |
| Total Posts: 4107 |
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| 24 Oct 2013 07:50 PM |
| I still make my own bases. :C |
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fanardo
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| Joined: 23 Aug 2013 |
| Total Posts: 239 |
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| 24 Oct 2013 07:50 PM |
THEA, ME, BLEERP, MY BASES R NOT SLOPPY
THNK U VRY MOOCH |
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| 24 Oct 2013 07:50 PM |
no one really cares about it anymore..
-stealth |
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Shotokin
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| Joined: 10 Sep 2012 |
| Total Posts: 3467 |
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| 24 Oct 2013 07:51 PM |
because people are lazy im lazy and im a good builder but they are lazy and add crap and free models to their base |
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| 24 Oct 2013 07:52 PM |
| Agreed. Most(MOST, not ALL) overdo the block terrain effect. Take the Alianor forts. Now, THAT'S overdone. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 24 Oct 2013 07:54 PM |
i love how sword bases think they can get away with it
even with a sword base at least get the sword to not team kill allies |
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jplynn
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| Joined: 30 Jan 2009 |
| Total Posts: 1637 |
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| 24 Oct 2013 07:54 PM |
That is controversial...
-Deploy the bunny armada |
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Bladez44
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| Joined: 09 May 2013 |
| Total Posts: 828 |
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Vulturite
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| Joined: 08 Sep 2013 |
| Total Posts: 4107 |
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| 24 Oct 2013 07:56 PM |
@thea
what do you think I did? |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 24 Oct 2013 07:56 PM |
| btw, copying rcl scripts and doing the spinning camera intro gui with fake loading bar is not high tech |
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AceB190
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| Joined: 23 Oct 2010 |
| Total Posts: 657 |
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zelo81
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| Joined: 07 Jul 2008 |
| Total Posts: 17536 |
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| 24 Oct 2013 08:00 PM |
@thea. The perfect base you just described is bonni.
Our swords can't kill allies and allies can't kill us.
Allies can take the terminal in the name of our clan, and there is 0 FM's
Find one, and I'll give you any of my limiteds. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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zelo81
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| Joined: 07 Jul 2008 |
| Total Posts: 17536 |
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| 24 Oct 2013 08:12 PM |
Its a terrain that has never been seen or really, used before.
So, Im being original in my eyes and different. |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 24 Oct 2013 08:14 PM |
| ball spam is not good looking unless yo know how to use it |
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dudeshark
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| Joined: 06 May 2009 |
| Total Posts: 12534 |
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zelo81
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| Joined: 07 Jul 2008 |
| Total Posts: 17536 |
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| 24 Oct 2013 08:20 PM |
I C-Framed every individual ball.
So i wouldnt call it spam.
What would you advise me to do to fix the style/Look then? |
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