|
| 20 Oct 2013 11:02 PM |
This is my blood script that makes it so blood appears on the body part that got hit by Paintbal. It sometimes shows the blood and sometimes doesn't. Please help. Thanks.
The fire is added to your body part from another script in the backpack.
script.Parent.Touched:connect(function(Part) if Part.Name == "Paintball" then script.Parent.Fire.Enabled = true wait(.1) script.Parent.Fire.Enabled = false end end) |
|
|
| Report Abuse |
|
|
|
| 20 Oct 2013 11:03 PM |
| Maybe increase the 'wait' time a bit? |
|
|
| Report Abuse |
|
|
|
| 20 Oct 2013 11:07 PM |
| i increased it. It shows when I shoot my friend but he doesn't see my blood when he shoots. |
|
|
| Report Abuse |
|
|
|
| 20 Oct 2013 11:09 PM |
| Maybe if you were a shirt it covers it |
|
|
| Report Abuse |
|
|
|
| 20 Oct 2013 11:15 PM |
@madness Any texture of some sort doesn't actually interact with the part, it was a nice thought but it doesn't really work that way ._. |
|
|
| Report Abuse |
|
|
|
| 21 Oct 2013 12:30 AM |
| how can such a basic script contain an unexplainable error? |
|
|
| Report Abuse |
|
|
YEGGOR
|
  |
| Joined: 02 Apr 2013 |
| Total Posts: 1150 |
|
|
| 21 Oct 2013 12:32 AM |
| his graphic settings are too low to render fire |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 21 Oct 2013 06:36 PM |
Either get it from free models, or I'll re-make the script for you if you'd like.
It's simply just random variables, using moveTo(), and Vector3. Unless you'd like cFramed blood, which gets more complicated.
~Scripting only gets harder as you learn more.~ |
|
|
| Report Abuse |
|
|
YEGGOR
|
  |
| Joined: 02 Apr 2013 |
| Total Posts: 1150 |
|
| |
|