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[PRE-ALPHA] Trader's Life - Offical Pre-Alpha Suggestions

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Picosecond is not online. Picosecond
Joined: 08 Dec 2012
Total Posts: 2984
21 Oct 2013 01:16 PM
If you don't know what Trader's Life is, which is probably most of the people reading this game, in short, its a semi-realisitic exploration based survival game set on a large map (several miles long.)

Full explanation: http://www.roblox.com/Forum/ShowPost.aspx?PostID=115801895

Basically I've finished with making most of the map for now and I am now going onto core game mechanics and I would like some suggestions on features that should be added. Some features might already be in progress atm.

In-Progress:

-Saving system.
-Hunger/thirst system.
-Temperature system.
-Realistic water.
-Water pressure.
-Inventory.
-Crafting.
-Pick-ups.
-Animals.
-Boats.

Remember I don't want ideas about items but rather about mechanics the game should have, e.g. 'Add a shark sword' = BAD, 'Add realistic sword-fighting' = GOOD.

Also there are some core-mechanics that I am not going to approach:

-Modern firearm system. (Only classic firearms, e.g. flintlocks.)
-PvP system. (This might be added or there might be a dualing system.)
-Magic system. (This game is realistic game, not a fantasy.)
-Potions system. (Again, potions are fantasy, cooking system maybe.)
-Explosives system. (Confirmed.)

Thank you for reading and when coming up with ideas think of other survival games both on Roblox and off-Roblox.
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Picosecond is not online. Picosecond
Joined: 08 Dec 2012
Total Posts: 2984
21 Oct 2013 04:10 PM
Bump.
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Picosecond is not online. Picosecond
Joined: 08 Dec 2012
Total Posts: 2984
30 Oct 2013 12:24 PM
It's now quite far in development with a working inventory system, large map and tool system. Please suggest somethings I should add.
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