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| 20 Oct 2013 08:43 PM |
| It's weird when an explosion is large but it's small and you die from a distance away from it, due to the radius. It should be as large as it's radius is, so it's more realistic |
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| 20 Oct 2013 08:43 PM |
| when an explosion's range is large but the explosion is small* |
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slmnemo
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| Joined: 24 Aug 2010 |
| Total Posts: 5230 |
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| 20 Oct 2013 09:04 PM |
| What you mean is the visual size is equal to the actual size. |
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goluigi10
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| Joined: 28 May 2008 |
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| 20 Oct 2013 09:39 PM |
Apparent versus actual? The only problem with this is that the explosion is entirely 2D. (At least, it was when I last checked.) |
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gigabic
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| Joined: 06 Sep 2010 |
| Total Posts: 4344 |
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| 20 Oct 2013 10:48 PM |
| Well, make the explosion still 2D but emit more 2D explosion effects into 3D space. |
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