Cirivio
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| Joined: 23 Jun 2012 |
| Total Posts: 3703 |
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| 19 Oct 2013 12:51 PM |
I'm not sure what to make the gun damage for my Machine Gun.
ToolName="MG52"
ClipSize=30 ReloadTime=3 Firerate=.40 MinSpread=0 MaxSpread=0 SpreadRate=0 BaseDamage= ? |
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LordHyx
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| Joined: 23 Nov 2012 |
| Total Posts: 5733 |
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| 19 Oct 2013 12:52 PM |
Looks like you're using the most common script.
Change Basedammage, if you want the damage to be accurate, Use 'CTRL+F' and find where the script does math against the basedamage to alter it by body part. |
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x1pro
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| Joined: 02 Dec 2009 |
| Total Posts: 8208 |
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| 19 Oct 2013 12:55 PM |
15
Mankind must put an end to war before war puts an end to mankind. -John F. Kennedy |
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daruto3
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| Joined: 02 Dec 2008 |
| Total Posts: 8545 |
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| 19 Oct 2013 12:55 PM |
| if(workspace:FindPartOnRayWithIgnoreList(Ray.new(plr.Character.Head.Position,((gun.Handle.CFrame*barrelPos)-plr.Character.Head.Position).Unit*(plr.Character.Head.Position-(gun.Handle.CFrame*barrelPos)).magnitude),{plr.Character,workspace.Bullets})~=nil)then return end |
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