Reaven
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| Joined: 17 Jun 2008 |
| Total Posts: 9181 |
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| 18 Oct 2013 06:18 PM |
Please list all your issues with Fort Gunnshun here. And please be detailed.
As for some issues:
I swear I can't determine what you mean by "the sniper is bad." Bad how? Can you shoot people? Do you not like the bullet? Reverting to the old one would require totally eliminating the current gun system. The new system was made so that other guns have a point, since people used to just use the sniper at close range and act like that's how life worked. So if you actually have constructive feedback about weapons, give it. Otherwise, please tell me something else..... |
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| 18 Oct 2013 06:18 PM |
| It's not named Fort Senior |
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Sancuu
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| Joined: 30 Dec 2012 |
| Total Posts: 17042 |
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| 18 Oct 2013 06:19 PM |
Rebuild Gunnshun.
Make it more fancy.
Get new guns. |
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Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 18 Oct 2013 06:19 PM |
actually i like the fort
fun to raid, i'd imagine it's fun to defend as well
verodoxys, the world's coolest cripple |
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Sancuu
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| Joined: 30 Dec 2012 |
| Total Posts: 17042 |
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| 18 Oct 2013 06:21 PM |
"actually i like the fort" >Me too dude.
"fun to raid, i'd imagine it's fun to defend as well" >Exactly my thoughts. However, it looks really old, it's like SMO, fun to play at, but not exactly...beautiful. |
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| 18 Oct 2013 06:22 PM |
the stupid 30 min time limit 2 raid
i raid 4 fun
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| 18 Oct 2013 06:23 PM |
Lol there is no point in making beautiful forts anymore.
All you dumbasses cry about is lag.
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bloxy980
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| Joined: 16 Jul 2009 |
| Total Posts: 1739 |
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Verodoxys
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| Joined: 29 Jun 2012 |
| Total Posts: 18454 |
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| 18 Oct 2013 06:24 PM |
@horry
calm down kiddo
verodoxys, the world's coolest cripple |
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| 18 Oct 2013 06:26 PM |
It's the truth though.
You call these horrid places "beautiful" anyone can spam bricks for mountains add a gate, spawns and terminals and call it a fort.
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Outlaw001
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| Joined: 22 Jan 2011 |
| Total Posts: 35333 |
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| 18 Oct 2013 06:27 PM |
cupcake guns
yes.
-One does NOT simply become an Outlaw by saying "DID SOMEONE SAY 'OUTLAW'" |
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hyper376
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| Joined: 16 Jan 2012 |
| Total Posts: 375 |
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| 18 Oct 2013 06:29 PM |
This is more of a suggestion, and not something to fix. I personally think that it can be made to look much nicer, such as incorporating more dynamic lighting and more "pretty things" in general. |
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| 18 Oct 2013 06:30 PM |
i have a few things i'd like to share 1.the most recent issue is the GUI timer, after 4 APN and 4 raiders come and one leaves, the timer will not stop, not even when there is any raiders or APN 2.the sniper is glitched, and when i mean glitched, the bullets do not fire fast 3. sometimes in cover when a gun fires at you, when you get into cover, a bullet can injure you
thats all i have to say |
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Sancuu
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| Joined: 30 Dec 2012 |
| Total Posts: 17042 |
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| 18 Oct 2013 06:32 PM |
"Lol there is no point in making beautiful forts anymore." >There is.
"All you dumbasses cry about is lag." >You do know that it's possible to make something beautiful, without putting too much parts into it, right? Besides, it's only if there's ALOT of bricks in the server, not like 5.000. |
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| 18 Oct 2013 06:35 PM |
The bullets are too slow. It requires people to aim far ahead of their targets. At a long enough distance, it is possible see bullets and dodge them, just by stopping or moving in a different direction. I know that you're trying to balance the other guns, and I'll admit that until this update, I've never touched the other guns.
Most raiders (if not all) resort to the same basic strategy when attacking us. They'll come with 20+ people and they'll all spam the MGs in our direction while jumping for their lives. Gunnshun or Xie or Necronites or whatever forts are seemingly unfair or impossible to raid to raiders because this simply doesn't work! It shouldn't work! Slowing down the sniper bullet and increasing the accuracy and damage of the other guns is horrible for APN.
If anyone is persistent enough, anyone can kill an APN. Gunnshun is no longer about sniping, which we're all supposed to be good at. It's about point and hold down to win. And everyone else is good at this. |
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Reaven
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| Joined: 17 Jun 2008 |
| Total Posts: 9181 |
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| 18 Oct 2013 06:36 PM |
Gunn looks fine. I just use a non mainstream build style. I'm not WIJ and I don't plan to build like that. Besides gun is like a year old.
Also, we're getting brick guns, assuming it doesn't cause further issues when we test. |
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| 18 Oct 2013 06:36 PM |
the time limit is there for a reason, we have lives believe it or not, and do not want to be stuck in one server for more than 2 hours
#AdmiralD14 + Join Conflagration |
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| 18 Oct 2013 06:37 PM |
and it's not a 30 minute limit, its a 2 hour limit.
#AdmiralD14 + Join Conflagration |
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Reaven
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| Joined: 17 Jun 2008 |
| Total Posts: 9181 |
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| 18 Oct 2013 06:38 PM |
I tried to improve the point of other guns yet not sacrifice the sniping, since one the flip side APN only used the sniper, even within like 5 feet of another guy, which was honestly unreasonable.
I don't know what to do about the sniper honestly. Sim and I even increased its bullet speed massively. |
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| 18 Oct 2013 06:43 PM |
Honestly, I've done that many times. Is there something wrong with that? Is it a realism problem? A fairness problem?
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Reaven
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| Joined: 17 Jun 2008 |
| Total Posts: 9181 |
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| 18 Oct 2013 06:44 PM |
| If that's what the sniper is going to be used for, what's the point in even having the other guns in the first place? We may as well not use other weaponry if you're intending to use a sniper rifle for close quarters combat. |
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| 18 Oct 2013 06:47 PM |
| I don't think APN would care at all if we were all restricted to the sniper. In the past, the other guns were just used as a backup occasionally when the sniper was out of ammo. |
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