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| 17 Oct 2013 06:56 PM |
Super Early Testing: http://web.roblox.com/Headlight-Proving-Grounds-place?id=20633197
Flicker is a roblox game based entirely on dynamic lighting and darkness.
Players spawn inside a mysterious pitch black facility armed with only a headlamp and a dull dagger.
Salvaging parts from inside the building, they must navigate their way to freedom without ever letting their headlamp die.
Headlamps run off battery power, and as such players must collect batteries from through out the building in order to survive. As their headlamp loose power, they begin to flicker.
Between every flicker, there is a chance a monster will be spawned. Monsters quickly disappear upon contact with light. Once the headlamp looses enough power and dies, monsters will quickly attack and kill the player, clearing their inventory and starting them over.
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| 17 Oct 2013 07:02 PM |
Done right now: - Sounds - Flickering - Headlamps - Grain ( Noise Effect ) - Battery Level ( No Counter Yet ) - Darkness - Dynamic Healing Potion - Dynamic Brightness - Dynamic Flickering - Visible Charge Meter - |
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| 17 Oct 2013 11:12 PM |
| If you want I can give you some scripts from Trapped. Free advertisement and credit will be the price :p |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 18 Oct 2013 12:22 AM |
Quite a brilliant game, might I say.
I hope to see a lot out of this, I'm quite pleased by the scripting, as my knowledge is limited in that pursuit. |
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shred1894
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| Joined: 30 Aug 2009 |
| Total Posts: 6515 |
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| 18 Oct 2013 03:43 AM |
| I was just there, the light went out when I picked up an item, and it wouldn't come back on... |
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denty315
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| Joined: 12 Oct 2008 |
| Total Posts: 16937 |
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| 18 Oct 2013 06:43 PM |
I've sort of matched your light coding, besides the energy bit, I can't code that off-hand yet lol
http://www.roblox.com/Coding-Centre-place?id=61608135
this was created from half an hour of learning how to code c:
how does yours work? I tried using the health bar as an 'energy' bar, so that the player mimics a robot, run out of energy; dead.
I kept trying to make it decrease humanoid health but it wouldn't work, and output said nothing :/ |
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| 18 Oct 2013 09:56 PM |
| Is this based off of Outlast? |
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Fargey1
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| Joined: 03 Apr 2011 |
| Total Posts: 1908 |
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| 19 Oct 2013 12:10 AM |
You need to add a lot more. Players will eventually become bored of constantly every few minutes looking for batteries. It sounds as if their task is to walk and grab batteries and constantly do this repeatedly. You need to add a lot more.
Suggestions: - Material to develop different types of lights
That's all I got for now, I will inform you with more suggestions later.
~Fargey1~ - The Game Developer |
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