Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 11:27 AM |
Story: In this version, the military is prized amongst all, the second favored is the Church and the least favored is the Kingdom, which is why there are fewer Civilian Provinces then Divine and more Military Provinces then Divine. Due to the parents of some assassin, a rebellion has been in this land for nearly 40 years, to a point some consider it a fact of life, and a lot find it that the rebellion is all it's ever known. The Minutestrike Rebellion, as it is called, has the upper hand against the Empire by taking advantage of Crestrise's war with Everwrath, and captured the provinces of the north-west regions of Crestrise, leaving the east and south for the Empire, which is liable for Everwrath raids. Lujor, the last Paladin, Kireus, the Prince of the Kingdom, and Hransen, the son of General Highever, are currently fighting over the title of General. The Assassin's Guild in Magson of Jestfalls, a neutral province that sits between a Loyalist and a Rebel province, is generally ignored, as the King knows he cannot do anything about the Guild, and instead tries to arrest the person who hired them. However, the son of the rebellion starters, a man named Adam, is wanted for escaping.
Races:
Humans: Simply just humans, they have the most kingdoms and largest empires Amarzi: Deer-men. They have chili pepper red skin with antlers and deer ears and they all have black hair with Purple, Red, or Pink eyes. They're culture isn't rather decorative, but they are accredited with being a powerful warrior race and the second most important in Crestrise Wendigo: Wendigos are two of the four races competing for dominance in the Floating Islands, a continent of ice bergs far up north, and are divided into 2 groups, the Dra and the Drer. Dra are intelligent, and feature blue skin with elegant robes that show art based on the Floating Islands. They have a slouch, and walk on the balls of their feet. Their culture is ice building made out of bricks carved from the ice, as wendigos naturally have claws meant to cut ice. The Drer have no intelligence, and to account for a lack of pelt collecting, are covered in white fur. These have the same posture, but they charge on all 4's and their homes are just holes dub into ice spires. The Dra have recently made ships, and some, in an effort to escape the war on the Float Islands, have settled to here in Crestrise Elves: Elves hail from south, and have moved here to escape Everwrath, which has captured all territories and kingdoms south and west of Crestrise. They look like you're average human, but they have pointy and long ears. Abominations: Not all Spells like to come here to be used, and we must never presume that the Realm of Magic is peaceful. They have wars , too, and extremely capable of evil. Some spells, for various reasons, actually prefer to live here in our Realm then Magic. A lot of these spells are Evil ones, and are known to possess corpses to make Undead, or possess a Tree and to make the Treants, however, just because something is Undead or a Treant, it doesn't mean it's an Evil spell. Some times, a good spell will do that, or it will take over in-animate statues or mud, to make a body that will help them live here in this Realm. These have always been seen, but it is rare for them to group a large enough number that Crestrise can consider them one of it's races. Adam: No one knows. They forget the race of his parents, and no one has actually seen his skin, eyes, or anything. They just know he has better posture then the Wendigos. (My dice said NO THANK YOU! to everything. xD)
Beginning: "And who are you?" asks the guard, examining a long line of people. You probably should've done a better job of hiding that knife... "Gahran, sir," replies the guy next to you. You never met him, but he seems nice. "And what about you?" He approaches you, and asks. |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 21 Sep 2013 11:32 AM |
| "Names are for friends," I say. |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 11:41 AM |
"Name or the only friends you'll find are the ones in jail!" says the guard, as something pushes him into the wall.
"THAT ONE'S AN ABOMINATION!!! HELP!!!" says the Guard. The guard tries to get off the wall, but he only finds himself standing on it. A gravity spell.
"Come with me," says this abomination, named Gahran, "I can get us out of here."
"REBELS!!! REBELS!!!" shouts the Guard.
New Quest! Required! Abominations and Rebels! You were almost arrested for the illegal owning of weaponry, and this abomination named Gahran, apparently some kind of gravity spell, has helped you escape. Your ship is almost about to go, perhaps Gahran can help you escape. |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 21 Sep 2013 11:44 AM |
| "Whatever you say," I tell Gahran, preparing to follow him. |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 01:17 PM |
In the city of Beholder, Civilian Province of Madsmile -
Seer looked upon the mess in Port Jurvu. Something was wrong, very wrong. Something shouldn't be there. He'd have to warn his allies, before things turned worst then they originally were.
In the Port Jurvu's jail, Civilian Province of Aircliffe - Gahran leads you to as far as the front door, where the door has been bolted.
"Dang it!" says Gahran, "How good are you at movement? That bolt can only be moved on the outside of jail. You can go up those towers, and I can use my magic to allow you to walk on the wall. Be warned, however, there are tons of deadly leaps on the jail's wall, and guards will be raining arrows on you. Also, this body is too... dead to do that work. If you can remove the bolt, the other prisoners and I can escape. Don't worry about the guards on the inside. Abominations of certain kinds can be powerful enough to easily stop an amarzi." |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 21 Sep 2013 01:21 PM |
| "I climbed out of a pit a kilometer underground. I'm sure I can scale this wall." |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 01:25 PM |
Warning! Your ship leaves in 15 minutes!
It doesn't take long to climb the tower with Gahran, at least, until you reach the top. There's a bolted trap door, which Gahran smashes with his Gravity powers, and then pops out 2 guards. 1 has mostly leather armor with a few metallic plates and a sword while the other has a linen tunic and some arrows with a bow. You caught them by surprise, you might want to strike before they start. |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 21 Sep 2013 01:31 PM |
| I tackle the guard with the tunic, pinning him down and stabbing him to death with my daggers. |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 01:37 PM |
Gahran sees opportunity and throws him off of the tower, making the guard fall forwards, not downwards, at least, until the guard has past Port Jurvu, which is when Gahran lets the guard fall down.
"Better get ready!" says Gahran as your focus of gravity changes, and suddenly, you find yourself falling the opposite way of the guard. You grab onto the front wall, land you can now walk on. pulling yourself up onto the wall, you see a good minute of walking, 3 if you're trying to escape from jail with guards outside the walls shooting arrows at you.
(Doing a Luck Roll (Basically means whether the odds are in your favor or not)
There are no guards outside the walls. Now's a good opportunity to run down and unbolt that door to allow the prisoners to escape. |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 21 Sep 2013 01:41 PM |
| I dart to the door and unbolt it. |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 01:49 PM |
You don't know how, but Gahran was already ahead of you, was he lying about not being athletic? Behind him, all the guards and prisoners are dead.
"They ambushed us, executed all the other prisoners on the spots," he says, "I managed to avenge the other, however sinful they must've acted. I hear there's a ship leaving soon. I might as well escape from this place."
Warning! Ship leaves in 12 minutes! (It took 2 to attack those guards) |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 21 Sep 2013 02:07 PM |
I quickly move in the general direction of the ship.
|
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 21 Sep 2013 08:18 PM |
It doesn't take you and this Gahran long to get you to the ship. You still have 5 minutes left.
"So, why are you here?" asks the abomination, a tinge of sick excitement in his voice. |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 22 Sep 2013 11:19 AM |
| "I'm just here to mind my own business, maybe you should try it sometime." |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 22 Sep 2013 09:57 PM |
"A grump, are we?"
Quest Complete! Rewards - A 500 silver bounty (the equivalent of 1 platinum coin) on your head in the town of Port Jurvu. xD
That ship leaves Port Jurvu, and Gahran seems to follow you until you lose him somewhere in the lower decks. You are going to need to do some sneaking. You know, fish out Hitirin, find a good place to do the job, and get some equipment. All while avoiding the guards...
New Quest! Illegal Preparation, Airship Style - REQUIRED!!! Avoid Gahran and the airship's guard as you take care of some important things necessary to kill Hitirin, unless you want to get arrested on the airship, which I think you don't want. |
|
|
| Report Abuse |
|
|
|
| 22 Sep 2013 11:32 PM |
"Lawl here be frubz, dish rp thread ish stoopidz"
~2011ers! Attack!~ |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 23 Sep 2013 04:27 PM |
I'm assuming I still have my daggers, correct? I take a look around for a good place to prepare myself, and perhaps make a plan. |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 23 Sep 2013 06:19 PM |
| Your daggers are still with you. Some good places are the engine rooms, which is blocked off by civilians, and good weapons are located there. However, there might be engineers working there constantly, so it's only good for a silent job. There are the captain's quarters, no one comes as the captain is on duty during the day, but it has no weapons. It can be used as a kill-and-distract method, meaning you kill him, and then leave his body for the captain to find out tonight and stop the ship, providing you with a chance of escape. Likewise, you can make a really good spot if you kill Hitirin in the 3rd deck closet, as the 3rd deck is often the most empty of the decks, with sight-viewers on the top decks and criminals and acrophobics are on the bottom deck. The closet is big enough for a pit fight between two orcish horses, and the sound in it is muffled, allowing you to make as messy and noisy a kill as you want. No weapons though... |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 23 Sep 2013 06:31 PM |
If I kill him in the Captain's Quarter, I can leave a message for the pig of a captain. I begin heading to the Captain's Quarter so I can take a look around. Where's Hirtirin now? |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 23 Sep 2013 11:42 PM |
| Hitirin is at the top deck. This should be the hard part. You're going to need to raid the captain's dressers for some clothes. You are both part of the Assassin's Guild in Magson, so this could be hard, as he will recognize you. You should probably avoid Gahran, who's also there. Something, you're not sure what, seems horribly wrong with that abomination. Nothing against the Abomination kind, but this one gives you a bad feeling. |
|
|
| Report Abuse |
|
|
llmutell
|
  |
| Joined: 21 Jan 2009 |
| Total Posts: 612 |
|
|
| 23 Sep 2013 11:57 PM |
A man leans against the walls of the hallway, he twirls a coin back and fourth along the tops of his fingers. The brim of his western style hat shades his eyes as he is looking down. He notices the man pass on his way to the captain's quarters. He turns a curious eye to the man, but says nothing. |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 24 Sep 2013 12:06 AM |
(Umm... mute, I don't think you understand what this is. This is what is called an ISRP, where I make a thread for each person who signs up on this thread;
http://www.roblox.com/Forum/ShowPost.aspx?PostID=112021326
After you get an accepted C.S., then I'll make you one of your own if you're so interested. Unless you're attempting to troll me, but if you were, then you need to step up your game pal. :l) |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 24 Sep 2013 05:30 PM |
| Is the Captain's Quarter locked? |
|
|
| Report Abuse |
|
|
Tikobe
|
  |
| Joined: 12 Aug 2011 |
| Total Posts: 6366 |
|
|
| 24 Sep 2013 05:33 PM |
(LUCK ROLL!)
Normally, this would be locked, but it appears as if something had violently smashed the door's lock and handle. Are you sure you want to go in? Something seems wrong. |
|
|
| Report Abuse |
|
|
Z0rr0w
|
  |
| Joined: 06 Jul 2008 |
| Total Posts: 14027 |
|
|
| 24 Sep 2013 05:34 PM |
| I take a look around. If nobody's watching, I attempt to cut a hole into the door and peek through. |
|
|
| Report Abuse |
|
|