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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Player Added Problems

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Wolves25 is not online. Wolves25
Joined: 24 Feb 2009
Total Posts: 208
15 Oct 2013 07:52 PM
So this script is supposed to remove the players hat, shirt, and pants as well as set their arms, legs, torso, and head a gray color. For some reason it's not working in online mode or in a test server. Help?


--Remove Player Hat, Shirt, Pants. Set Player Colours.
game.Players.PlayerAdded:connect(function(player)
playerName = player.Name
hat = Workspace[playerName]:FindFirstChild("Hat")
shirt = Workspace[playerName]:FindFirstChild("Shirt")
pants = Workspace[playerName]:FindFirstChild("Pants")

if hat ~= nil then
hat:Remove()
end

if shirt ~= nill then
shirt:Remove()
end

if pants ~= nil then
pants:Remove()
end


Workspace[playerName].Head.Color = BrickColor.new("Mid gray")
Workspace[playerName].LeftArm.Color = BrickColor.new("Medium stone grey")
Workspace[playerName].RightArm.Color = BrickColor.new("Medium stone grey")
Workspace[playerName].LeftLeg.Color = BrickColor.new("Black")
Workspace[playerName].RightLeg.Color = BrickColor.new("Black")
Workspace[playerName].Torso.Color = BrickColor.new("Medium stone grey")

end)
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GGGGG14 is not online. GGGGG14
Joined: 29 Jan 2012
Total Posts: 25344
15 Oct 2013 07:55 PM
Several problems...

First of all, a Player is the child of the Players part of the game, not the workspace, so the beginning and end need to be changed. Also you need some conditional statements to flow your script.

It doesn't flow.
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Wolves25 is not online. Wolves25
Joined: 24 Feb 2009
Total Posts: 208
15 Oct 2013 07:57 PM
That's why I used this

playerName = player.Name

Using that I got the player name which should allow access to the player model in the workspace. Am I right?
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GGGGG14 is not online. GGGGG14
Joined: 29 Jan 2012
Total Posts: 25344
15 Oct 2013 08:01 PM
game.Players.PlayerAdded:connect(function(player) --that puts "player" under the Players Category

playerName = player.Name -- that would be the Name of the "player", but player is not in the workspace

A player isn't a model in the workspace though.
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
15 Oct 2013 08:02 PM
Try this, haven't tested it though:

game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
for _,child in pairs(character:GetChildren()) do
if child:IsA("Hat") or child:IsA("Pants") or child:IsA("Shirt") then
child:Destroy()
elseif child:IsA("BasePart") then
if child.Name:find("Arm") or child.Name == "Torso" then child.BrickColor = BrickColor.new("Medium stone grey")
elseif child.Name:find("Leg") then child.BrickColor = BrickColor.new("Black")
elseif child.Name == "Head" then child.BrickColor = BrickColor.new("Mid gray") end
end
end
end)
end)
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Wolves25 is not online. Wolves25
Joined: 24 Feb 2009
Total Posts: 208
15 Oct 2013 08:04 PM
I know what you're saying but the physical character is stored in the Workspace. Where the health scripts, animation scripts, sounds, and physical parts of the character are stored. By using playerName = player.Name I am using the string playerName to get to the physical model of the character. I think there is a simpler way to do this however.
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GGGGG14 is not online. GGGGG14
Joined: 29 Jan 2012
Total Posts: 25344
15 Oct 2013 08:05 PM
@Wolves ehh just use the other guys script.

:P
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Wolves25 is not online. Wolves25
Joined: 24 Feb 2009
Total Posts: 208
15 Oct 2013 08:16 PM
His works in a test server but not in online mode. Hmmmm....
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
15 Oct 2013 08:18 PM
Humph. I would've thought it the other way around, honestly.
Try starting it online and reseting your character to see if that works. Could be the character is loading too fast or something...
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Wolves25 is not online. Wolves25
Joined: 24 Feb 2009
Total Posts: 208
15 Oct 2013 08:20 PM
Still didn't work. And I honestly can't think of any reason why it wouldn't work properly!
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MHebes is not online. MHebes
Joined: 04 Jan 2013
Total Posts: 2278
15 Oct 2013 08:26 PM
I can't either....
Try adding a player:LoadCharacter() after the CharacterAdded function, but before the PlayerAdded function ends.
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