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Re: Slight alteration to the jump anim

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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
13 Oct 2013 12:18 PM
Right.
No, I'm not saying remove it or anything, but... A pelvic thrust, for jumping? Really?
I'm sorry, but, that can lead to some problems. Some very, very dangerous problems for a website trying to be child-friendly. Shall I provide an example?

Place a bodyposition in a player's torso to 1 stud lower than the torso altitude position, and give it a y-maxForce value of... say... 250,000. Now, jump. Hold spacebar down for a few seconds, and observe how that could turn out rather badly.

Rather than taking this over the top and completely removing the jump anim or bodyforce, or setting a cap to bodyforce, how about we just slightly alter the jump anim, so that the legs don't tilt like they do?
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
13 Oct 2013 12:19 PM
http://blog.roblox.com/2013/10/new-movements-set-stage-for-keyframe-animation-system/
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WithYourDestiny is not online. WithYourDestiny
Joined: 01 Jun 2008
Total Posts: 7108
13 Oct 2013 12:19 PM
it screwed my game up for me

and it messes with the camera a little
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Ryneliel is not online. Ryneliel
Joined: 05 Jul 2007
Total Posts: 263
13 Oct 2013 12:20 PM
Support.
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Sereka is not online. Sereka
Joined: 05 Nov 2012
Total Posts: 1099
13 Oct 2013 12:20 PM
It's ugly.

Children's website.
Stuff which looks unsuited for children.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
13 Oct 2013 12:25 PM
Sereka seems to get what I was pointing out.
As far as the guy who posted the link, that helps none.
This isn't a suggestion for a single game, this is in regards to an animation that ROBLOX has released, that is covered in that blog post: The jumping. The back arching is fine and all, but not when it comes at the cost of us violating the "air" and/or objects and/or other characters in front of our characters when we jump.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
13 Oct 2013 12:26 PM
http://blog.roblox.com/2013/10/new-movements-set-stage-for-keyframe-animation-system/

I will post it again, since clearly you need to read it 'til you understand it.

You make your own animations.
For your own character.
For every game.
You go into.
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Swordism is not online. Swordism
Joined: 07 Dec 2011
Total Posts: 4835
13 Oct 2013 12:29 PM
i'm not the only one who noticed this! support

Meanwhile,
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
13 Oct 2013 12:32 PM
"You make your own animations."
I'll say it again so that >you< understand.
The standard, un-edited jump animation provided by ROBLOX is a pelvic thrust.
Now, reread the original post.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
13 Oct 2013 12:34 PM
Are you sure you're not just looking at it wrong?

Anyone with an innocent mind isn't going to see it like that.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
13 Oct 2013 12:54 PM
I look at it as it is.
A pelvic thrust.

Is there anything else to call it?
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