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Re: I need a random map generator script.

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LordManaT is not online. LordManaT
Joined: 04 Jan 2012
Total Posts: 1048
13 Oct 2013 11:01 AM
Anyone know how to make one?
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stephen1182 is not online. stephen1182
Joined: 31 Aug 2010
Total Posts: 4003
13 Oct 2013 11:01 AM
>looks at primary group

Sir, you are an idiot.
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jnickib is not online. jnickib
Joined: 28 May 2012
Total Posts: 137
13 Oct 2013 11:02 AM
LOL.....


True, don't come looking at a forum with the majority of ROBLOX's finest LUA hackers to not expect anybody to know how to help.
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TomsGames is not online. TomsGames
Joined: 11 Oct 2013
Total Posts: 1615
13 Oct 2013 11:06 AM
@jnickib

really? e.e

"True, don't come looking at a forum with the majority of ROBLOX's finest LUA hackers to not expect anybody to know how to help."

1) LUA? What's LUA? Never heard of that acronym before, do you mean ROBLOX's programming language Lua?
2) "hackers"? Do you even know what that means?
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spynaz is online. spynaz
Joined: 17 Feb 2011
Total Posts: 1326
13 Oct 2013 11:08 AM
Well here is a terrain generation place I made:
http://www.roblox.com/Terrain-Generation-place?id=46275092

But you can't have it. HAHAHAHA :P
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JoshuaKempfert is not online. JoshuaKempfert
Joined: 16 Feb 2013
Total Posts: 2407
13 Oct 2013 11:12 AM
Yeah, this is mine.

http://www.roblox.com/Random-Map-Generation-Testing-place?id=132387326

Im not good with mountains....
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spynaz is online. spynaz
Joined: 17 Feb 2011
Total Posts: 1326
13 Oct 2013 11:13 AM
What type of method did you use, Joshua?
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JoshuaKempfert is not online. JoshuaKempfert
Joined: 16 Feb 2013
Total Posts: 2407
13 Oct 2013 11:15 AM
Mine uses rows that I call Quadrants. It basically puts every part in a table, and then detects the starts off each row and stuff.
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LordManaT is not online. LordManaT
Joined: 04 Jan 2012
Total Posts: 1048
13 Oct 2013 11:16 AM
@Stephen
It's called LuaLearners
Okay?
Not LuaExpertScripters.

@Joshua
Can I have the script?
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JoshuaKempfert is not online. JoshuaKempfert
Joined: 16 Feb 2013
Total Posts: 2407
13 Oct 2013 11:17 AM
No
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spynaz is online. spynaz
Joined: 17 Feb 2011
Total Posts: 1326
13 Oct 2013 11:17 AM
Oh I used a perlin noise heightmap and then added 3d perlin noise to it to generate all the overhangs and stuff. (Same thing MC does)
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spynaz is online. spynaz
Joined: 17 Feb 2011
Total Posts: 1326
13 Oct 2013 11:20 AM
By the way, for some reason when I tried my method on the Roblox terrain, it didn't generate as well. But when I used plain bricks, and using the perlin value as the height to position them, it worked out perfectly.
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Sporeman15 is not online. Sporeman15
Joined: 13 Mar 2010
Total Posts: 3198
13 Oct 2013 11:47 AM
If its called lua learners, you should be trying to learn how to make thescipt rather than get a free one. helps in the long run.
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spynaz is online. spynaz
Joined: 17 Feb 2011
Total Posts: 1326
13 Oct 2013 11:49 AM
^ Mhhmmm.
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PhokiusV3 is not online. PhokiusV3
Joined: 07 May 2013
Total Posts: 805
16 Nov 2013 01:41 PM
You can't simply make things out of thin air without learning the first boundary of standards within the development of your wishes. It is truly best to be offered a basic script that gives an example of how map generation works, such a thing would enable one to study the structure of the coding and thus, allow one to construct their own map generator.
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lampwnage121 is not online. lampwnage121
Joined: 20 Oct 2012
Total Posts: 4285
16 Nov 2013 01:46 PM
All valid points but I doubt he came here to learn.
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TimeShop is not online. TimeShop
Joined: 24 Nov 2010
Total Posts: 1274
16 Nov 2013 01:47 PM
Theres no point in giving you a script if you won't learn from it. You shouldn't be thinking so big either, start off small then go from there. I bet you don't even know how to place a single terrain voxel.
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