LordManaT
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| Joined: 04 Jan 2012 |
| Total Posts: 1048 |
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| 13 Oct 2013 11:01 AM |
| Anyone know how to make one? |
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| 13 Oct 2013 11:01 AM |
>looks at primary group
Sir, you are an idiot. |
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jnickib
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| Joined: 28 May 2012 |
| Total Posts: 137 |
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| 13 Oct 2013 11:02 AM |
LOL.....
True, don't come looking at a forum with the majority of ROBLOX's finest LUA hackers to not expect anybody to know how to help. |
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TomsGames
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| Joined: 11 Oct 2013 |
| Total Posts: 1615 |
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| 13 Oct 2013 11:06 AM |
@jnickib
really? e.e
"True, don't come looking at a forum with the majority of ROBLOX's finest LUA hackers to not expect anybody to know how to help."
1) LUA? What's LUA? Never heard of that acronym before, do you mean ROBLOX's programming language Lua? 2) "hackers"? Do you even know what that means? |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 13 Oct 2013 11:08 AM |
Well here is a terrain generation place I made: http://www.roblox.com/Terrain-Generation-place?id=46275092
But you can't have it. HAHAHAHA :P |
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| 13 Oct 2013 11:12 AM |
Yeah, this is mine.
http://www.roblox.com/Random-Map-Generation-Testing-place?id=132387326
Im not good with mountains.... |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 13 Oct 2013 11:13 AM |
| What type of method did you use, Joshua? |
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| 13 Oct 2013 11:15 AM |
| Mine uses rows that I call Quadrants. It basically puts every part in a table, and then detects the starts off each row and stuff. |
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LordManaT
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| Joined: 04 Jan 2012 |
| Total Posts: 1048 |
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| 13 Oct 2013 11:16 AM |
@Stephen It's called LuaLearners Okay? Not LuaExpertScripters.
@Joshua Can I have the script? |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 13 Oct 2013 11:17 AM |
| Oh I used a perlin noise heightmap and then added 3d perlin noise to it to generate all the overhangs and stuff. (Same thing MC does) |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 13 Oct 2013 11:20 AM |
| By the way, for some reason when I tried my method on the Roblox terrain, it didn't generate as well. But when I used plain bricks, and using the perlin value as the height to position them, it worked out perfectly. |
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| 13 Oct 2013 11:47 AM |
| If its called lua learners, you should be trying to learn how to make thescipt rather than get a free one. helps in the long run. |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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PhokiusV3
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| Joined: 07 May 2013 |
| Total Posts: 805 |
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| 16 Nov 2013 01:41 PM |
| You can't simply make things out of thin air without learning the first boundary of standards within the development of your wishes. It is truly best to be offered a basic script that gives an example of how map generation works, such a thing would enable one to study the structure of the coding and thus, allow one to construct their own map generator. |
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| 16 Nov 2013 01:46 PM |
| All valid points but I doubt he came here to learn. |
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TimeShop
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| Joined: 24 Nov 2010 |
| Total Posts: 1274 |
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| 16 Nov 2013 01:47 PM |
| Theres no point in giving you a script if you won't learn from it. You shouldn't be thinking so big either, start off small then go from there. I bet you don't even know how to place a single terrain voxel. |
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