cxcharlie
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| Joined: 26 Aug 2009 |
| Total Posts: 1414 |
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| 12 Oct 2013 01:06 PM |
I made this little bomb tool and it's supposed to turn cancollide=false and transparecy=1 but it's only invisible and there's nothing in the output. It also keeps running. wut? (This is only part of this script, everything is defined) --- exploded.Event:connect(function()--exploded is a bindable event coroutine.resume(coroutine.create(function() for i=1.1,.1,-.2 do wait(i) bomb.BrickColor=BrickColor.new('Bright red') wait(i/3) bomb.BrickColor=BrickColor.new('Medium stone grey') end--start ticking for i=1,8 do wait(.1) bomb.BrickColor=BrickColor.new('Medium stone grey') wait(.05) bomb.BrickColor=BrickColor.new('Bright red') end--warning explosion imminent local explosion=bomb:Clone() explosion.CFrame=lastCF explosion.Parent=game:GetService('Workspace') explosion.Anchored=true |
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| 12 Oct 2013 01:08 PM |
Transparency = 1 = invisible Transparency = 0 = visible
-Believe and you will achieve- |
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cxcharlie
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| Joined: 26 Aug 2009 |
| Total Posts: 1414 |
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| 12 Oct 2013 01:09 PM |
wtf is that, how does that help... i already know that |
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cxcharlie
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| Joined: 26 Aug 2009 |
| Total Posts: 1414 |
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| 12 Oct 2013 01:09 PM |
| ooh sorry i already put that, i forgot to include in the script |
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