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Re: Selling Places

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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:16 PM
Selling Places--- Basically this will be shorter than last one. The owner of the place has an option to sell the place they want. If someone buys it it automatically become uncopylocked.

Say support if you support.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 08:16 PM
>Buys place
>Sells it themself
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:18 PM
Well before you buy a place your going to want to visit it right? One you buy it roblox could put a non removable credit bar.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 08:20 PM
Not to mention, ROBLOX tries to promote creativity.

Wouldn't this go against that?
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wagnerja is not online. wagnerja
Joined: 30 May 2008
Total Posts: 4653
11 Oct 2013 08:23 PM
@chaos

How does it not promote creativity? Incentive (in this case R$ or tickets) is a great reason to work on things and create.

Plus, if we were going for creativity based on that then we would need to get rid of selling virtual clothing, free models, and places that are open to be copied for free.
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:24 PM
Yes but roblox doesn't want people to quit right? That means less money. If more people are getting scammed. More people quitting. Less money. Because there will be against the rule place selling. Which leads to scam.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 08:29 PM
@wagnerja

No.

You sell virtual clothing for the sake of getting profit.
Free models are for dissecting to find out more about building and scripting.
Uncopylocked places are for dissecting too.

Selling places though just goes against that thought of creativity, and makes it more of a competition on who can make a better place and profit off of it more.

You don't sell a place for people to have. You already have it, and people can make it. It has been made and can be played.

For those who are willing to let people play around with their place, there is the option to open it.
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:30 PM
No I respectfully disagree with your opinion Chaos.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 08:32 PM
Why?
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:34 PM
Well this is fully creative and its just another way to share creativeness. Plus if bad builders want a place built!
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:40 PM
Bump support it!
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wagnerja is not online. wagnerja
Joined: 30 May 2008
Total Posts: 4653
11 Oct 2013 08:55 PM
@Chaos

"You sell virtual clothing for the sake of getting profit."

But how can you say the two still aren't the same? Designing it - even for profit - still involves a creative process.

"Free models are for dissecting to find out more about building and scripting.
Uncopylocked places are for dissecting too."

Which you can clearly do with sold places, too.

"Selling places though just goes against that thought of creativity, and makes it more of a competition on who can make a better place and profit off of it more."

But that clearly supports creativity. If it makes it into a competition of "Who can make a better place and profit more" then that just urges more people to be creative and want to be because there's a larger reward in the end.

"You don't sell a place for people to have. You already have it, and people can make it. It has been made and can be played."

Please clarify, and also explain how this fosters creativity.

"For those who are willing to let people play around with their place, there is the option to open it."

Please clarify how this is relevant to my points, and how this would change into something else after implementation of another market for places.
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:56 PM
Plus it reduces scamming.
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 08:59 PM
Bump support!
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 09:01 PM
"But how can you say the two still aren't the same? Designing it - even for profit - still involves a creative process."

You sell game passes. Get a profit off people going to your game.



"Which you can clearly do with sold places, too."

This makes it as if there's a different purpose for it.



"But that clearly supports creativity. If it makes it into a competition of "Who can make a better place and profit more" then that just urges more people to be creative and want to be because there's a larger reward in the end."

No. It's to be creative within your own game. Not to try and be better than someone else.



"Please clarify, and also explain how this fosters creativity."

You game is not to be sold to someone so they can sell it too. It's to be played.



"Please clarify how this is relevant to my points, and how this would change into something else after implementation of another market for places."

It doesn't have to be relevant to your points. It's relevant to the point in games being up for grabs.




Back to the main issue,
People would just profit off of other people's games.
And the only way to stop that is if they can't open it in studio.
But if that's the case, then it doesn't encourage creativity anymore.
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domorox17 is not online. domorox17
Joined: 06 Mar 2012
Total Posts: 1710
11 Oct 2013 09:20 PM
sorry, but no eeeeeeeeeeoooooooooo
this just isnt that important to me. it also does go against creativity, because it would be abused
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 09:58 PM
No this is a good idea get with the program!
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Jolly3DSlover is not online. Jolly3DSlover
Joined: 10 Mar 2012
Total Posts: 5984
11 Oct 2013 10:02 PM
@Chaos

I AGREE WITH YOU. SELLING PLACES IS STUPID.
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PRESTIGIOUSaLEGEND is not online. PRESTIGIOUSaLEGEND
Joined: 16 Apr 2011
Total Posts: 1765
11 Oct 2013 10:06 PM
selling places is not a stupid idea, but i agree with chaos although his arguments are a little contradictory.

anyway

FOR:
people can make money from building just like shirt designers make money from designing.

AGAINST:
people will buy a place only to edit it slightly and resale it as their own for huge amounts more.
(which happens with shirts in all retrospect, you can just steal the asset template)
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 10:08 PM
Like I said you can roblox can put a non removable credit in it.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 10:09 PM
"selling places is not a stupid idea, but i agree with chaos although his arguments are a little contradictory."

How so?
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PRESTIGIOUSaLEGEND is not online. PRESTIGIOUSaLEGEND
Joined: 16 Apr 2011
Total Posts: 1765
11 Oct 2013 10:10 PM
non-removeable credit = ugly game
invisible non-removeable credit = still salable.
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 10:10 PM
@Funbeta

But you can take the whole place.
And re-upload it into a new slot, that hasn't given credit on it.
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FunBeta is not online. FunBeta
Joined: 04 Oct 2013
Total Posts: 1319
11 Oct 2013 10:13 PM
Well put it this way. Theres always been copied things what makes this different. All you need is common sense. What ya gonna buy? The one with 7000 sales or 7 sales?
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ChaosEspeon is not online. ChaosEspeon
Joined: 02 Jan 2009
Total Posts: 4578
11 Oct 2013 10:13 PM
And if you don't know the one with 7,000 sales exists?

Plus, which one are you gonna buy;

The one that costs R$500,
Or the one that costs R$100?
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