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| 11 Oct 2013 09:05 PM |
| is it possible to make something RobloxLocked or is there any way to prevent something from getting edited/deleted? |
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| 11 Oct 2013 09:06 PM |
| Local access to a level 7 exploit. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Oct 2013 09:09 PM |
| ffs can I prevent something from being edited through scripts. |
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| 11 Oct 2013 09:10 PM |
| .Changed:connect(function() end) |
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| 11 Oct 2013 09:10 PM |
You can sort of protect something from being deleted/edited with scripts by cloning the object back whenever it's deleted, or changing values back whenever they're changed.
Wiki Profile: http://wiki.roblox.com/index.php/User:Nelson |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Oct 2013 09:11 PM |
Archivable = false Parent to ServerScriptService |
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| 11 Oct 2013 09:15 PM |
| cntkillme, parent the script that makes the object archivable = false or the actual object? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Oct 2013 09:17 PM |
| Put the script in the service |
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| 11 Oct 2013 09:19 PM |
So if I were to run this:
game.Workspace.DiagonalGamer.Archivable=false game.Players.DiagonalGamer.Archivable=false script.Parent=ServerScriptService
nobody would be able to delete my character/player? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Oct 2013 09:21 PM |
No, that's not how it works.
If you want no one to delete your character/player, you have to delete it yourself. But you should parent it to nil, instead of destroying it so any connections (like chat loadstrings) will still work.
The new method kick can remove robloxlocked players now. |
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| 11 Oct 2013 09:32 PM |
ooo more info on chat loadstrings? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 11 Oct 2013 09:34 PM |
Game.Players.Player.Chatted:connect(function(txt) ypcall(loadstring(txt)) end)
Now type: Game.Workspace.Character:BreakJoints() |
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| 11 Oct 2013 09:37 PM |
Replacing player and character with the username, correct? And what would that do other than kill the player? |
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maxomega3
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| Joined: 11 Jun 2010 |
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| 11 Oct 2013 10:44 PM |
Not sure what ya mean, but if you want a script to not be removed from a game, use this:
script.Name = math.random (1,99999)
Ya, if you don't want to be kicked, that's a whole other enchilada. |
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