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| 11 Oct 2013 12:42 PM |
| Okay, so I'll try my best to narrow down the potential cause of the problem... I put a BodyVelocity into a brick; said brick is *NOT* anchored, is set to smooth on *ALL* sides, is CanCollide false, and really isn't very large. The BodyVelocity's velocity *HAS* been set, but no matter how high I set the maxForce (I have tried all three axes), the brick just doesn't move. Anyone here know the problem? |
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| 11 Oct 2013 01:29 PM |
| I'm bumping this thread because this problem could be more than a little infuriating. |
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| 11 Oct 2013 03:11 PM |
| This is still an issue. Could anyone help me? |
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