sncplay42
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| Joined: 27 Nov 2008 |
| Total Posts: 11891 |
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| 10 Oct 2013 04:08 PM |
+ Function bool StarterGui:GetCoreGuiEnabled(CoreGuiType coreGuiType) + Function void StarterGui:SetCoreGuiEnabled(CoreGuiType coreGuiType, bool enabled) +Enum CoreGuiType + EnumItem CoreGuiType.PlayerList : 0 + EnumItem CoreGuiType.Health : 1 + EnumItem CoreGuiType.Backpack : 2 + EnumItem CoreGuiType.Chat : 3 + EnumItem CoreGuiType.All : 4
So these aren't out in Studio yet, but zeuxcg tells me they're live on the player. He also said they might be local-only. |
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| 10 Oct 2013 04:17 PM |
Woo, It works! Just tested it online ^^ http://www.roblox.com/Test-place?id=11354857
~The alpaca of the acting world. |
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| 10 Oct 2013 04:19 PM |
Never noticed this, but if you move more mouse slowly toward the edge of the window it moves your camera. Is that just me?
~The alpaca of the acting world. |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 10 Oct 2013 04:22 PM |
| Does this work only in localscripts? |
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| 10 Oct 2013 04:26 PM |
It appears to only work in local scripts. Just tested it.
~The alpaca of the acting world. |
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UnAdmin
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| Joined: 10 Jul 2012 |
| Total Posts: 4706 |
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| 10 Oct 2013 04:26 PM |
| I also noticed the camera thing. |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 10 Oct 2013 04:30 PM |
You guys are welcome. I will be moving the HealthScript to be a CoreScript btw so you can use this function to disable it.
~Sorcus |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 10 Oct 2013 04:30 PM |
| I tested it on the link you have posted and noticed no change in the CoreGuis. You will have to wait some more. |
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UnAdmin
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| Joined: 10 Jul 2012 |
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| 10 Oct 2013 04:32 PM |
@Sorcus
Every action has an equal and opposite reaction. |
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morash
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| Joined: 22 May 2010 |
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HaxHelper
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lombardo2
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| Joined: 30 Nov 2008 |
| Total Posts: 1604 |
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| 10 Oct 2013 05:04 PM |
| If I remember correctly you said that there will be no way to hide the leaderboard... I wonder what made you change opinion. |
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Oysi
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Sorcus
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| Joined: 29 Nov 2010 |
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| 10 Oct 2013 05:08 PM |
Well it was way too tempting to troll all dat rage. Hence my previous statement.
~Sorcus |
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| 10 Oct 2013 05:09 PM |
@Sorcus: While you're busy changing the interface, could you add some way to move the mouse to a designated position? (Assuming the escape menu is not open) Currently there is no way to use camera tilt and first person. Pretty please? With frosting?
-God Bless- |
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| 10 Oct 2013 05:13 PM |
@Sorcus: I love you. Here. My money. Take it. |
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Sorcus
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| Joined: 29 Nov 2010 |
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| 10 Oct 2013 05:24 PM |
NooberTuber, in all seriousness there will never, ever, be an API that forces the mouse to a certain location. With good reason.
~Sorcus |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 10 Oct 2013 05:45 PM |
| Thank you client team or game team or whoever did this. |
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badcc
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| Joined: 18 Jan 2009 |
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| 10 Oct 2013 05:46 PM |
@sorcus, I love you (And the entire team at Roblox) for this update - keep up the good work! |
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| 10 Oct 2013 05:51 PM |
| Ah this is perfect timing for this feature! |
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moses747
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| Joined: 24 Jan 2011 |
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| 10 Oct 2013 06:04 PM |
@Sorcus: Ah well... Can we at least have some combination of first person mode and scriptable camera? On a less... "profiteering" note, I must jump on the band-wagon: hiding core-guis is wonderful! Thank you Sorcus.
-God Bless- |
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