stipess
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| Joined: 11 May 2011 |
| Total Posts: 2018 |
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| 11 Oct 2013 09:41 AM |
function PlayerAdded(new) if new:IsInGroup() then gear = game.Lighting.Base["Assault Rifle"]:Clone() gear.Parent = new.Backpack end end game.Players.PlayerAdded:connect(new) |
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| 11 Oct 2013 09:43 AM |
| game.Players.PlayerAdded:connect(PlayerAdded) |
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Alex645ca
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| Joined: 02 Feb 2009 |
| Total Posts: 2531 |
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| 11 Oct 2013 10:02 AM |
| Also, there's no group ID value in the 'IsInGroup' check. Put the ID of your group in between those |
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