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| 09 Oct 2013 10:52 AM |
Hi guys, I was trying to make a Holo Training Facility out of all RCL maps. (Basically a huge RCL training facility).
My problem is, the maps are stored in lighting, Each map has spawns. And the spawns WORK even when they are in the lighting thing.
What I mean is, Unlike the scripts, the spawns work inside lighting. This sucks because as all RCL maps have spawns, I will be spawning in middle air.
Is there any way to solve this?
q_q |
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| 09 Oct 2013 10:56 AM |
You could create a Model named "Spawns", and put a Vector3Value in it for each spawn. Set the Vector3Value's Value to the Position of each spawn, then destroy the spawns. When you load in the map, go through the children of "Spawns" and create a SpawnLocation for each Vector3Value.
This is my siggy when I'm at school c: |
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