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Help with a custom advanced gun

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darthmichael is not online. darthmichael
Joined: 02 Jun 2008
Total Posts: 252
09 Oct 2013 09:39 AM
I am making a custom gun that cycles the bolt after firing and has moving parts. I was wondering if it would be more efficient to move the parts with Cframes or to have several parts and make them visible and invisible as needed. Thanks.
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rrytry is not online. rrytry
Joined: 21 Aug 2012
Total Posts: 4151
09 Oct 2013 09:48 AM
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
09 Oct 2013 09:52 AM
Actual moving parts would make for a much smoother animation, but editing welds in real time is a pain in the neck.

So if you want to spend a lot of time editing the welds, then go for the actual moving parts. Otherwise, just go for the invisible-to-visible parts.
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rrytry is not online. rrytry
Joined: 21 Aug 2012
Total Posts: 4151
09 Oct 2013 09:56 AM
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
09 Oct 2013 10:08 AM
He means for his animations, should he have parts that actually move, or should he imitate movement through a sort of stop motion animation style of editing the visibility of certain parts.

Like if this is the slide, and an = sign represents an visible part, and a - represents an invisible part:

=========---------
-=========--------
--=========-------
---=========------
----=========-----
------=========---
-------=========--
--------=========-
---------=========
--------=========-
-------=========--
------=========---
----=========-----
---=========------
--=========-------
-=========--------
=========---------


By making one visible part on one end invisible, and one invisible part on the other end visible, you can create a sort of movement animation.
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rrytry is not online. rrytry
Joined: 21 Aug 2012
Total Posts: 4151
09 Oct 2013 10:11 AM
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