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| 07 Oct 2013 08:36 PM |
I thought someone should do this since they released custom sounds. If you have no idea what I'm talking about visit the place and walk around the map to see ambients change relative to your location and whether youre inside a building etc.
Oh and it's not "hardcoded" so when in a certain area it plays certain sounds, it's pretty dynamic and should work no matter what map you are using it on.
http://www.roblox.com/Location-relative-ambient-sounds-place?id=6230155
It's not the most advanced, and some of you guys would do it 100x better, but I think its amazing :D
Opinions? |
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| 08 Oct 2013 04:45 AM |
| Nice concept, also, I believe someone else have already made it; not sure who though. |
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| 08 Oct 2013 07:20 AM |
I might have found a roblox glitch. My friend is also working on a similar system, and we both stumbled across the same issue.
After some time in game online, some looped sounds stop playing, I have to do more research on this.
Isn't the code since I received no errors. |
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yoyoman2
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| 08 Oct 2013 08:28 AM |
so like a mmorpg type of thing?
like runescape? I really like the music in that game. |
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| 08 Oct 2013 08:44 AM |
| I believe geico480 did that locational sound thing. I forget who else. Also runescape does have some cool music. I remixed some of the midi songs and put one in my island place. |
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As8D
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| 08 Oct 2013 08:55 AM |
Location-relative sounds?
Isn't it just as easy as inserting the sounds in WORKSPACE instead of PlayerGui or Soundscape?
Then you can change the properties of Soundscape in order to affect sounds in Workspace, yeah.
- As, whai nou "distancefaktoromg" in Sound, but onli SoundScape? Wuzbout Doppler n' othr? |
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| 08 Oct 2013 08:59 AM |
I've found the roblox sound engine too unreliable and glitchy for that and 3d sound overall.
And to upload different bird chirps, flies etc, would cost loads more than using a few looped ambient mixes. |
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| 08 Oct 2013 09:00 AM |
| And its kinda more difficult you would have to simulate birds locations, every piece of grass would have to make wind sounds etc. |
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Oysi
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bohdan77
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| 08 Oct 2013 02:20 PM |
| Oysi, You're late, yesterday it was free. |
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| 08 Oct 2013 02:38 PM |
| Oysi a dumb Willy willy nub head cx |
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Oysi
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bohdan77
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| 08 Oct 2013 03:17 PM |
| Well, It's not his fault this forum is inactive. |
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Oysi
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| 08 Oct 2013 03:34 PM |
I am terribly sorry for this inconvenience.. I thought this thread already died so I thought I could change my place purpose...
Really sorry |
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| 08 Oct 2013 03:34 PM |
However im a nice guy so heres the code, enjoy the ugly spaghetti:
pastebin/yACB6FHw |
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Oysi
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| 08 Oct 2013 03:39 PM |
| Oh and I took out the paid access, I wont even gain anything from it since im nbc lol. |
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Oysi
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| 08 Oct 2013 06:02 PM |
But Oysi. That's so much mathematics :(
I couldn't probably even do it.. |
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HaxHelper
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| 08 Oct 2013 06:32 PM |
I did this once, and like oysi said, it's far better to work from a preprocessed grid
depending on how your map is laid out, it could be either 3d or 2d, but in either scenario the math isn't that difficult
the idea is interesting, especially since roblox's support in that area is so crappy, so you should keep experimenting |
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| 08 Oct 2013 06:34 PM |
| First I thought I could go with a region3 grid, but it's maxparts argument has a maximum of 100 parts inside the region. That is not enough. |
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