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| 08 Oct 2013 01:35 AM |
What would be the most efficient way to make a camera shake, say that the cam is a variable.
local cam = game.Workspace.CurrentCamera
function Shake() -- not sure end
Shake() |
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| 08 Oct 2013 01:58 AM |
Figured out a simple, efficient way.
Just run a loop and add a random CFrame to the CoordinateFrame of the Camera. |
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9HB
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| Joined: 11 Dec 2012 |
| Total Posts: 2461 |
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| 08 Oct 2013 02:10 AM |
Well done on finding a solution, even more well done on replying with the solution to help others.
Appreciate it! |
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| 08 Oct 2013 10:34 AM |
| No problem, it is priority, I realised other people were viewing, if they knew the answer they'd reply, so I decided to post it. |
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