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| 07 Oct 2013 07:11 PM |
| Any tips or advice on what they look for to increase my chances, and also any ideas on what to build cause I'm drawing a HUGE blank here. |
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| 07 Oct 2013 07:25 PM |
| Do something creative/original. |
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| 07 Oct 2013 07:41 PM |
| Give me 3 random words (seriously) I'm gonna try to make something out of it. |
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| 07 Oct 2013 07:42 PM |
Depression, sci-fi, war.
Have fun. c:
(I might just use these random ideas too. :o) |
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| 07 Oct 2013 07:51 PM |
Oh gosh /_\ "Depression" I can work with Sci-fi and war but "depression" /_\ Thnx for the challenge :) |
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| 07 Oct 2013 07:53 PM |
Make it detailed.
Better to have a small map with tons of details than a large one with little detail. |
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| 07 Oct 2013 07:56 PM |
Read there thread
~Send me trades or reffer me when you buy BC for 400 R$~ |
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| 07 Oct 2013 07:57 PM |
**(their
And be more creative than their standards. If you break their standards, that'll get you in. |
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slay357
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| Joined: 24 Sep 2008 |
| Total Posts: 417 |
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| 07 Oct 2013 08:00 PM |
Ok so exactly what EBR is looking for: They love adventure, make your map vast with lots of detail and places to discover. Spend minimum 24 hours on each section of your game, remember, you are never done c-framing. Brick count doesn't matter, as long as you don't use free models, so don't worry about lag. Keep remaking stuff if you don't like it, remember, you have never placed your last brick in a place, there is always room for improvement. EBR is a harsh grader, be ready for a lot of criticism and little to no good comments from them, they will only focus on your weak points. Have your own style, don't leave a single stone unturned. think it's detailed enough? It's not. Always room for another brick. When you want to get really detailed, build stuff big then minimap it small so you can get down to the final detail.
This should help you on your road there! Hope to see you on the other side (Im working on a showcase entry too :D)
Sources: I have had them grade my place and they told me exactly what I just told you.
Good luck, happy building! |
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| 07 Oct 2013 08:11 PM |
| @Slay, lets say I submit an entry and I get denied. Do I get to try again later? |
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slay357
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| Joined: 24 Sep 2008 |
| Total Posts: 417 |
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| 07 Oct 2013 08:13 PM |
| ya but they will expect you to have improved it greatly. I suggest getting someone like redditor to grade it before entering it and juicing all the info out of him about what to fix and stuff, he's nice enough to give you advice he's really chill. He will still be harsh on grading the place but he does it out of kindness and to save you from EBR criticism lol. |
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| 07 Oct 2013 08:15 PM |
Any way on how to contact him? I don't have a twitter and I'm not able to message him and I have a TIGHT schedule. |
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slay357
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| Joined: 24 Sep 2008 |
| Total Posts: 417 |
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| 07 Oct 2013 08:15 PM |
| If you want an example go check out my show case and see what it looks like. That place was rated a 6.5 EBR standards! You would need to build like crazy to get in and that's what Im doing atm. |
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slay357
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| Joined: 24 Sep 2008 |
| Total Posts: 417 |
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| 07 Oct 2013 08:16 PM |
| Follow him into a game or pm him if you can and ask him kindly to come check our your place. He will probably be busy so just be patient. |
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| 07 Oct 2013 08:20 PM |
If I'm not mistaken, you need atleast a 51% "yes" vote count to be accepted into EBR. If Redditor does decide to evaluate your work, what score would be considered "acceptable" |
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| 07 Oct 2013 08:29 PM |
| Try MahPizzaIsHere for a pre-entry grading. I know him, he's great. |
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slay357
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| Joined: 24 Sep 2008 |
| Total Posts: 417 |
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| 07 Oct 2013 08:35 PM |
| If he gives it a 10/10, you are set to enter, that's what he told me. So basically, when he approves the place, you will get minimum a 75% yes score. |
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| 07 Oct 2013 09:48 PM |
I don't care for EBR, I build for improvement, not for prestige. But if you want to apply for them, good luck. Make sure you go all out. 110% effort.
~Cor glaciem~ |
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spikematt
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| Joined: 23 Aug 2008 |
| Total Posts: 273 |
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| 07 Oct 2013 10:04 PM |
| Make sure that you add Every. Little. Detail. |
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